Method | Description | |
---|---|---|
Activate ( |
||
AddChildShapeToCompoundShape ( |
||
AddConstraintRef ( |
||
AddConstraintToWorld ( |
||
AddObjectToWorld ( |
||
AddToCollisionFlags ( |
||
ApplyCentralForce ( |
||
ApplyCentralImpulse ( |
||
ApplyDamping ( |
||
ApplyForce ( |
||
ApplyGravity ( |
||
ApplyImpulse ( |
||
ApplyTorque ( |
||
ApplyTorqueImpulse ( |
||
BuildCapsuleShape ( |
||
BuildConvexHullShapeFromMesh ( |
||
BuildHullShapeFromMesh ( |
||
BuildNativeShape ( |
||
CalculateLocalInertia ( |
||
CalculateTransforms ( |
||
ClearAllForces ( |
||
ClearCollisionProxyCache ( |
||
ClearForces ( |
||
Create6DofConstraint ( |
||
Create6DofConstraintFixed ( |
||
Create6DofConstraintToPoint ( |
||
Create6DofSpringConstraint ( |
||
CreateBodyFromShape ( |
||
CreateBodyWithDefaultMotionState ( |
||
CreateCompoundShape ( |
||
CreateConeTwistConstraint ( |
||
CreateConvexHullShape ( |
||
CreateGImpactShape ( |
||
CreateGearConstraint ( |
||
CreateGhostFromShape ( |
||
CreateGroundPlaneShape ( |
||
CreateHingeConstraint ( |
||
CreateHullShape ( |
||
CreateMeshShape ( |
||
CreatePoint2PointConstraint ( |
||
CreateSliderConstraint ( |
||
CreateTerrainShape ( |
||
DeleteCollisionShape ( |
||
DestroyConstraint ( |
||
DestroyObject ( |
||
DumpActivationInfo ( |
||
DumpAllInfo ( |
||
DumpCollisionShape ( |
||
DumpConstraint ( |
||
DumpPhysicsStatistics ( |
||
DumpRigidBody ( |
||
DuplicateCollisionShape ( |
||
ForceActivationState ( |
||
GetActivationState ( |
||
GetAngularDamping ( |
||
GetAngularFactor ( |
||
GetAngularMotionDisc ( |
||
GetAngularVelocity ( |
||
GetAnisotripicFriction ( |
||
GetBodyType ( |
||
GetCcdMotionThreshold ( |
||
GetCcdSweptSphereRadius ( |
||
GetChildShapeFromCompoundShapeIndex ( |
||
GetCollisionFlags ( |
||
GetCollisionShape ( |
||
GetConstraintRef ( |
||
GetContactBreakingThreshold ( |
||
GetContactProcessingThreshold ( |
||
GetDeactivationTime ( |
||
GetForceUpdateAllAabbs ( |
||
GetFriction ( |
||
GetGravity ( |
||
GetHitFraction ( |
||
GetInvInertiaDiagLocal ( |
||
GetLinearDamping ( |
||
GetLinearFactor ( |
||
GetLinearSleepingThreshold ( |
||
GetLinearVelocity ( |
||
GetLocalScaling ( |
||
GetMargin ( |
||
GetNumConstraintRefs ( |
||
GetNumberOfCompoundChildren ( |
||
GetOrientation ( |
||
GetPosition ( |
||
GetRestitution ( |
||
GetShapeType ( |
||
GetTotalForce ( |
||
GetTotalTorque ( |
||
GetUserPointer ( |
||
GetVelocityInLocalPoint ( |
||
HasAnisotripicFriction ( |
||
HasContactResponse ( |
||
HingeSetLimits ( |
||
Initialize ( System.Vector3 maxPosition, |
||
IsActive ( |
||
IsCompound ( |
||
IsConcave ( |
||
IsConvex ( |
||
IsConvex2d ( |
||
IsInWorld ( |
||
IsInfinite ( |
||
IsKinematicObject ( |
||
IsNativeShape ( |
||
IsNonMoving ( |
||
IsPolyhedral ( |
||
IsSoftBody ( |
||
IsStaticObject ( |
||
IsStaticOrKinematicObject ( |
||
PhysicsStep ( |
||
PushUpdate ( |
||
RecalculateCompoundShapeLocalAabb ( |
||
RemoveChildShapeFromCompoundShape ( |
||
RemoveChildShapeFromCompoundShapeIndex ( |
||
RemoveConstraintFromWorld ( |
||
RemoveConstraintRef ( |
||
RemoveFromCollisionFlags ( |
||
RemoveObjectFromWorld ( |
||
ResetBroadphasePool ( |
||
ResetConstraintSolver ( |
||
SetActivationState ( |
||
SetAngularDamping ( |
||
SetAngularFactor ( |
||
SetAngularFactorV ( |
||
SetAngularLimits ( |
||
SetAngularVelocity ( |
||
SetAnisotripicFriction ( |
||
SetBreakingImpulseThreshold ( |
||
SetCcdMotionThreshold ( |
||
SetCcdSweptSphereRadius ( |
||
SetCenterOfMassByPosRot ( |
||
SetCollisionFlags ( |
||
SetCollisionGroupMask ( |
||
SetCollisionShape ( |
||
SetConstraintEnable ( |
||
SetConstraintNumSolverIterations ( |
||
SetConstraintParam ( |
||
SetContactProcessingThreshold ( |
||
SetDamping ( |
||
SetDeactivationTime ( |
||
SetForceUpdateAllAabbs ( |
||
SetFrames ( |
||
SetFriction ( |
||
SetGravity ( |
||
SetHitFraction ( |
||
SetInterpolationAngularVelocity ( |
||
SetInterpolationLinearVelocity ( |
||
SetInterpolationVelocity ( |
||
SetInvInertiaDiagLocal ( |
||
SetLinearDamping ( |
||
SetLinearFactor ( |
||
SetLinearLimits ( |
||
SetLinearVelocity ( |
||
SetLocalScaling ( |
||
SetMargin ( |
||
SetMassProps ( |
||
SetObjectForce ( |
||
SetRestitution ( |
||
SetShapeCollisionMargin ( |
||
SetSleepingThresholds ( |
||
SetTranslation ( |
||
SetUserPointer ( |
||
Shutdown ( |
||
SliderMotor ( |
||
SliderMotorEnable ( |
||
SliderSet ( |
||
SliderSetLimits ( |
||
SpringEnable ( |
||
SpringSetDamping ( |
||
SpringSetEquilibriumPoint ( |
||
SpringSetStiffness ( |
||
Translate ( |
||
TranslationalLimitMotor ( |
||
UpdateAabbs ( |
||
UpdateChildTransform ( |
||
UpdateDeactivation ( |
||
UpdateInertiaTensor ( |
||
UpdateParameter ( |
||
UpdateSingleAabb ( |
||
UseFrameOffset ( |
||
WantsSleeping ( |
public abstract Activate ( |
||
obj | ||
forceActivation | bool | |
return | void |
public abstract AddChildShapeToCompoundShape ( |
||
cShape | ||
addShape | ||
pos | System.Vector3 | |
rot | Quaternion | |
return | void |
public abstract AddConstraintRef ( |
||
obj | ||
constrain | ||
return | void |
public abstract AddConstraintToWorld ( |
||
world | ||
constrain | ||
disableCollisionsBetweenLinkedObjects | bool | |
return | bool |
public abstract AddObjectToWorld ( |
||
world | ||
obj | ||
return | bool |
public abstract AddToCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public abstract ApplyCentralForce ( |
||
obj | ||
force | System.Vector3 | |
return | void |
public abstract ApplyCentralImpulse ( |
||
obj | ||
imp | System.Vector3 | |
return | void |
public abstract ApplyDamping ( |
||
obj | ||
timeStep | float | |
return | void |
public abstract ApplyForce ( |
||
obj | ||
force | System.Vector3 | |
pos | System.Vector3 | |
return | void |
public abstract ApplyGravity ( |
||
obj | ||
return | void |
public abstract ApplyImpulse ( |
||
obj | ||
imp | System.Vector3 | |
pos | System.Vector3 | |
return | void |
public abstract ApplyTorque ( |
||
obj | ||
torque | System.Vector3 | |
return | void |
public abstract ApplyTorqueImpulse ( |
||
obj | ||
imp | System.Vector3 | |
return | void |
public abstract BuildCapsuleShape ( |
||
world | ||
radius | float | |
height | float | |
scale | System.Vector3 | |
return |
public abstract BuildConvexHullShapeFromMesh ( |
||
world | ||
meshShape | ||
return |
public abstract BuildHullShapeFromMesh ( |
||
world | ||
meshShape | ||
parms | ||
return |
public abstract BuildNativeShape ( |
||
world | ||
shapeData | ||
return |
public abstract CalculateLocalInertia ( |
||
shape | ||
mass | float | |
return | System.Vector3 |
public abstract CalculateTransforms ( |
||
constrain | ||
return | bool |
public abstract ClearAllForces ( |
||
obj | ||
return | void |
public abstract ClearCollisionProxyCache ( |
||
world | ||
obj | ||
return | bool |
public abstract ClearForces ( |
||
obj | ||
return | void |
public abstract Create6DofConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract Create6DofConstraintFixed ( |
||
world | ||
obj1 | ||
frameInBloc | System.Vector3 | |
frameInBrot | Quaternion | |
useLinearReferenceFrameB | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract Create6DofConstraintToPoint ( |
||
world | ||
obj1 | ||
obj2 | ||
joinPoint | System.Vector3 | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract Create6DofSpringConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateBodyFromShape ( |
||
sim | ||
shape | ||
id | ||
pos | System.Vector3 | |
rot | Quaternion | |
return |
public abstract CreateBodyWithDefaultMotionState ( |
||
shape | ||
id | ||
pos | System.Vector3 | |
rot | Quaternion | |
return |
public abstract CreateCompoundShape ( |
||
sim | ||
enableDynamicAabbTree | bool | |
return |
public abstract CreateConeTwistConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frameInAloc | System.Vector3 | |
frameInArot | Quaternion | |
frameInBloc | System.Vector3 | |
frameInBrot | Quaternion | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateConvexHullShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public abstract CreateGImpactShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public abstract CreateGearConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
axisInA | System.Vector3 | |
axisInB | System.Vector3 | |
ratio | float | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateGhostFromShape ( |
||
sim | ||
shape | ||
id | ||
pos | System.Vector3 | |
rot | Quaternion | |
return |
public abstract CreateGroundPlaneShape ( |
||
id | ||
height | float | |
collisionMargin | float | |
return |
public abstract CreateHingeConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
pivotinA | System.Vector3 | |
pivotinB | System.Vector3 | |
axisInA | System.Vector3 | |
axisInB | System.Vector3 | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateHullShape ( |
||
world | ||
hullCount | int | |
hulls | float | |
return |
public abstract CreateMeshShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public abstract CreatePoint2PointConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
pivotInA | System.Vector3 | |
pivotInB | System.Vector3 | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateSliderConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frameInAloc | System.Vector3 | |
frameInArot | Quaternion | |
frameInBloc | System.Vector3 | |
frameInBrot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public abstract CreateTerrainShape ( |
||
id | ||
size | System.Vector3 | |
minHeight | float | |
maxHeight | float | |
heightMap | float | |
scaleFactor | float | |
collisionMargin | float | |
return |
public abstract DeleteCollisionShape ( |
||
world | ||
shape | ||
return | bool |
public abstract DestroyConstraint ( |
||
world | ||
constrain | ||
return | bool |
public abstract DestroyObject ( |
||
sim | ||
obj | ||
return | void |
public DumpActivationInfo ( |
||
sim | ||
return | void |
public DumpAllInfo ( |
||
sim | ||
return | void |
public DumpCollisionShape ( |
||
sim | ||
collisionShape | ||
return | void |
public DumpConstraint ( |
||
sim | ||
constrain | ||
return | void |
public DumpPhysicsStatistics ( |
||
sim | ||
return | void |
public DumpRigidBody ( |
||
sim | ||
collisionObject | ||
return | void |
public abstract DuplicateCollisionShape ( |
||
sim | ||
srcShape | ||
id | ||
return |
public abstract ForceActivationState ( |
||
obj | ||
state | ActivationState | |
return | void |
public abstract GetActivationState ( |
||
obj | ||
return | int |
public abstract GetAngularDamping ( |
||
obj | ||
return | float |
public abstract GetAngularFactor ( |
||
obj | ||
return | System.Vector3 |
public abstract GetAngularMotionDisc ( |
||
shape | ||
return | float |
public abstract GetAngularVelocity ( |
||
obj | ||
return | System.Vector3 |
public abstract GetAnisotripicFriction ( |
||
constrain | ||
return | System.Vector3 |
public abstract GetBodyType ( |
||
obj | ||
return | CollisionObjectTypes |
public abstract GetCcdMotionThreshold ( |
||
obj | ||
return | float |
public abstract GetCcdSweptSphereRadius ( |
||
obj | ||
return | float |
public abstract GetChildShapeFromCompoundShapeIndex ( |
||
cShape | ||
indx | int | |
return |
public abstract GetCollisionFlags ( |
||
obj | ||
return | CollisionFlags |
public abstract GetCollisionShape ( |
||
obj | ||
return |
public abstract GetConstraintRef ( |
||
obj | ||
index | int | |
return |
public abstract GetContactBreakingThreshold ( |
||
shape | ||
defaultFactor | float | |
return | float |
public abstract GetContactProcessingThreshold ( |
||
obj | ||
return | float |
public abstract GetDeactivationTime ( |
||
obj | ||
return | float |
public abstract GetForceUpdateAllAabbs ( |
||
world | ||
return | bool |
public abstract GetFriction ( |
||
obj | ||
return | float |
public abstract GetGravity ( |
||
obj | ||
return | System.Vector3 |
public abstract GetHitFraction ( |
||
obj | ||
return | float |
public abstract GetInvInertiaDiagLocal ( |
||
obj | ||
return | System.Vector3 |
public abstract GetLinearDamping ( |
||
obj | ||
return | float |
public abstract GetLinearFactor ( |
||
obj | ||
return | System.Vector3 |
public abstract GetLinearSleepingThreshold ( |
||
obj | ||
return | float |
public abstract GetLinearVelocity ( |
||
obj | ||
return | System.Vector3 |
public abstract GetLocalScaling ( |
||
shape | ||
return | System.Vector3 |
public abstract GetMargin ( |
||
shape | ||
return | float |
public abstract GetNumConstraintRefs ( |
||
obj | ||
return | int |
public abstract GetNumberOfCompoundChildren ( |
||
cShape | ||
return | int |
public abstract GetOrientation ( |
||
obj | ||
return | Quaternion |
public abstract GetPosition ( |
||
obj | ||
return | System.Vector3 |
public abstract GetRestitution ( |
||
obj | ||
return | float |
public abstract GetShapeType ( |
||
shape | ||
return | int |
public abstract GetTotalForce ( |
||
obj | ||
return | System.Vector3 |
public abstract GetTotalTorque ( |
||
obj | ||
return | System.Vector3 |
public abstract GetUserPointer ( |
||
obj | ||
return |
public abstract GetVelocityInLocalPoint ( |
||
obj | ||
pos | System.Vector3 | |
return | System.Vector3 |
public abstract HasAnisotripicFriction ( |
||
constrain | ||
return | bool |
public abstract HasContactResponse ( |
||
obj | ||
return | bool |
public abstract HingeSetLimits ( |
||
constrain | ||
low | float | |
high | float | |
softness | float | |
bias | float | |
relaxation | float | |
return | bool |
public abstract Initialize ( System.Vector3 maxPosition, |
||
maxPosition | System.Vector3 | |
parms | ||
maxCollisions | int | |
collisionArray | ||
maxUpdates | int | |
updateArray | ||
return |
public abstract IsActive ( |
||
obj | ||
return | bool |
public abstract IsCompound ( |
||
shape | ||
return | bool |
public abstract IsConcave ( |
||
shape | ||
return | bool |
public abstract IsConvex ( |
||
shape | ||
return | bool |
public abstract IsConvex2d ( |
||
shape | ||
return | bool |
public abstract IsInWorld ( |
||
world | ||
obj | ||
return | bool |
public abstract IsInfinite ( |
||
shape | ||
return | bool |
public abstract IsKinematicObject ( |
||
obj | ||
return | bool |
public abstract IsNativeShape ( |
||
shape | ||
return | bool |
public abstract IsNonMoving ( |
||
shape | ||
return | bool |
public abstract IsPolyhedral ( |
||
shape | ||
return | bool |
public abstract IsSoftBody ( |
||
shape | ||
return | bool |
public abstract IsStaticObject ( |
||
obj | ||
return | bool |
public abstract IsStaticOrKinematicObject ( |
||
obj | ||
return | bool |
public abstract PhysicsStep ( |
||
world | ||
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
updatedEntityCount | int | |
collidersCount | int | |
return | int |
public abstract PushUpdate ( |
||
obj | ||
return | bool |
public abstract RecalculateCompoundShapeLocalAabb ( |
||
cShape | ||
return | void |
public abstract RemoveChildShapeFromCompoundShape ( |
||
cShape | ||
removeShape | ||
return | void |
public abstract RemoveChildShapeFromCompoundShapeIndex ( |
||
cShape | ||
indx | int | |
return |
public abstract RemoveConstraintFromWorld ( |
||
world | ||
constrain | ||
return | bool |
public abstract RemoveConstraintRef ( |
||
obj | ||
constrain | ||
return | void |
public abstract RemoveFromCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public abstract RemoveObjectFromWorld ( |
||
world | ||
obj | ||
return | bool |
public ResetBroadphasePool ( |
||
sim | ||
return | void |
public ResetConstraintSolver ( |
||
sim | ||
return | void |
public abstract SetActivationState ( |
||
obj | ||
state | int | |
return | void |
public abstract SetAngularDamping ( |
||
obj | ||
ang_damping | float | |
return | void |
public abstract SetAngularFactor ( |
||
obj | ||
factor | float | |
return | void |
public abstract SetAngularFactorV ( |
||
obj | ||
factor | System.Vector3 | |
return | void |
public abstract SetAngularLimits ( |
||
constrain | ||
low | System.Vector3 | |
hi | System.Vector3 | |
return | bool |
public abstract SetAngularVelocity ( |
||
obj | ||
angularVelocity | System.Vector3 | |
return | void |
public abstract SetAnisotripicFriction ( |
||
constrain | ||
frict | System.Vector3 | |
return | System.Vector3 |
public abstract SetBreakingImpulseThreshold ( |
||
constrain | ||
threshold | float | |
return | bool |
public abstract SetCcdMotionThreshold ( |
||
obj | ||
val | float | |
return | void |
public abstract SetCcdSweptSphereRadius ( |
||
obj | ||
val | float | |
return | void |
public abstract SetCenterOfMassByPosRot ( |
||
obj | ||
pos | System.Vector3 | |
rot | Quaternion | |
return | void |
public abstract SetCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public abstract SetCollisionGroupMask ( |
||
body | ||
filter | ||
mask | ||
return | bool |
public abstract SetCollisionShape ( |
||
sim | ||
obj | ||
shape | ||
return | void |
public abstract SetConstraintEnable ( |
||
constrain | ||
numericTrueFalse | float | |
return | void |
public abstract SetConstraintNumSolverIterations ( |
||
constrain | ||
iterations | float | |
return | void |
public abstract SetConstraintParam ( |
||
constrain | ||
paramIndex | ConstraintParams | |
value | float | |
axis | ConstraintParamAxis | |
return | bool |
public abstract SetContactProcessingThreshold ( |
||
obj | ||
val | float | |
return | void |
public abstract SetDamping ( |
||
obj | ||
lin_damping | float | |
ang_damping | float | |
return | void |
public abstract SetDeactivationTime ( |
||
obj | ||
dtime | float | |
return | void |
public abstract SetForceUpdateAllAabbs ( |
||
world | ||
force | bool | |
return | void |
public abstract SetFrames ( |
||
constrain | ||
frameA | System.Vector3 | |
frameArot | Quaternion | |
frameB | System.Vector3 | |
frameBrot | Quaternion | |
return | bool |
public abstract SetFriction ( |
||
obj | ||
val | float | |
return | void |
public abstract SetGravity ( |
||
obj | ||
val | System.Vector3 | |
return | void |
public abstract SetHitFraction ( |
||
obj | ||
val | float | |
return | void |
public abstract SetInterpolationAngularVelocity ( |
||
obj | ||
vel | System.Vector3 | |
return | void |
public abstract SetInterpolationLinearVelocity ( |
||
obj | ||
vel | System.Vector3 | |
return | void |
public abstract SetInterpolationVelocity ( |
||
obj | ||
linearVel | System.Vector3 | |
angularVel | System.Vector3 | |
return | void |
public abstract SetInvInertiaDiagLocal ( |
||
obj | ||
inert | System.Vector3 | |
return | void |
public abstract SetLinearDamping ( |
||
obj | ||
lin_damping | float | |
return | void |
public abstract SetLinearFactor ( |
||
obj | ||
factor | System.Vector3 | |
return | void |
public abstract SetLinearLimits ( |
||
constrain | ||
low | System.Vector3 | |
hi | System.Vector3 | |
return | bool |
public abstract SetLinearVelocity ( |
||
obj | ||
val | System.Vector3 | |
return | void |
public abstract SetLocalScaling ( |
||
shape | ||
scale | System.Vector3 | |
return | void |
public abstract SetMargin ( |
||
shape | ||
val | float | |
return | void |
public abstract SetMassProps ( |
||
obj | ||
mass | float | |
inertia | System.Vector3 | |
return | void |
public abstract SetObjectForce ( |
||
obj | ||
force | System.Vector3 | |
return | void |
public abstract SetRestitution ( |
||
obj | ||
val | float | |
return | void |
public abstract SetShapeCollisionMargin ( |
||
shape | ||
margin | float | |
return | void |
public abstract SetSleepingThresholds ( |
||
obj | ||
lin_threshold | float | |
ang_threshold | float | |
return | void |
public abstract SetTranslation ( |
||
obj | ||
position | System.Vector3 | |
rotation | Quaternion | |
return | void |
public abstract SetUserPointer ( |
||
obj | ||
val | ||
return | void |
public abstract Shutdown ( |
||
sim | ||
return | void |
public abstract SliderMotor ( |
||
constrain | ||
forceVel | int | |
linAng | int | |
val | float | |
return | bool |
public abstract SliderMotorEnable ( |
||
constrain | ||
linAng | int | |
numericTrueFalse | float | |
return | bool |
public abstract SliderSet ( |
||
constrain | ||
softRestDamp | int | |
dirLimOrtho | int | |
linAng | int | |
val | float | |
return | bool |
public abstract SliderSetLimits ( |
||
constrain | ||
lowerUpper | int | |
linAng | int | |
val | float | |
return | bool |
public abstract SpringEnable ( |
||
constrain | ||
index | int | |
numericTrueFalse | float | |
return | bool |
public abstract SpringSetDamping ( |
||
constrain | ||
index | int | |
damping | float | |
return | bool |
public abstract SpringSetEquilibriumPoint ( |
||
constrain | ||
index | int | |
equilibriumPoint | float | |
return | bool |
public abstract SpringSetStiffness ( |
||
constrain | ||
index | int | |
stiffnesss | float | |
return | bool |
public abstract Translate ( |
||
obj | ||
trans | System.Vector3 | |
return | void |
public abstract TranslationalLimitMotor ( |
||
constrain | ||
enable | float | |
targetVel | float | |
maxMotorForce | float | |
return | bool |
public abstract UpdateAabbs ( |
||
world | ||
return | void |
public abstract UpdateChildTransform ( |
||
pShape | ||
childIndex | int | |
pos | System.Vector3 | |
rot | Quaternion | |
shouldRecalculateLocalAabb | bool | |
return | void |
public abstract UpdateDeactivation ( |
||
obj | ||
timeStep | float | |
return | void |
public abstract UpdateInertiaTensor ( |
||
obj | ||
return | void |
public abstract UpdateParameter ( |
||
world | ||
localID | ||
parm | String | |
value | float | |
return | bool |
public abstract UpdateSingleAabb ( |
||
world | ||
obj | ||
return | void |
public abstract UseFrameOffset ( |
||
constrain | ||
enable | float | |
return | bool |
public abstract WantsSleeping ( |
||
obj | ||
return | bool |