Property | Type | Description | |
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m_Enabled | bool | ||
m_LLCLientInventoryModule | ILLClientInventory | ||
m_scene | IScene |
Method | Description | |
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AddRegion ( IScene scene ) : void | ||
CapsUpdateInventoryItemAsset ( IClientAPI remoteClient, UUID itemID, byte data ) : string |
Capability originating call to update the asset of an item in an agent's inventory
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Close ( ) : void | ||
CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, |
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CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, UUID assetID, |
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DeleteToInventory ( DeRezAction action, UUID folderID, List |
Delete a scene object from a scene and place in the given avatar's inventory. Returns the UUID of the newly created asset.
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GetAgentInventoryItem ( IClientAPI remoteClient, UUID itemID, UUID requestID ) : bool | ||
Initialize ( IConfigSource source ) : void | ||
IsForeignUser ( UUID userID, string &assetServerURL ) : bool | ||
OnClosingClient ( IClientAPI client ) : void | ||
OnNewClient ( IClientAPI client ) : void | ||
PostInitialize ( ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
RezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 rayEnd, System.Vector3 rayStart, UUID rayTargetID, byte bypassRayCast, bool rayEndIsIntersection, bool rezSelected, bool removeItem, UUID fromTaskID ) : ISceneEntity |
Rez an object into the scene from the user's inventory
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RezRestoreToWorld ( IClientAPI remoteClient, UUID itemID, |
Restores an object in world.
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SaveAsAsset ( List |
Method | Description | |
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ClientRezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 rayEnd, System.Vector3 rayStart, UUID rayTargetID, byte bypassRayCast, bool rayEndIsIntersection, bool rezSelected, bool removeItem, UUID fromTaskID ) : void |
The only difference between this and the other RezObject method is the return value... The client needs this method
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ClientRezRestoreToWorld ( IClientAPI remoteClient, UUID itemID, UUID groupID ) : void | ||
CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, UUID assetID, |
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CreateObjectFromInventory ( |
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GetItem ( UUID agentID, UUID itemID ) : |
Method | Description | |
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CreateAsset ( string name, string description, sbyte assetType, byte data, string creatorID ) : |
Create a new asset data structure.
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FailedCompileScriptCAPSUpdate ( UUID assetID, UUID inv, string error ) : string | ||
FailedPermissionsNotecardCAPSUpdate ( UUID assetID, UUID inv ) : string | ||
FailedPermissionsScriptCAPSUpdate ( UUID assetID, UUID inv ) : string | ||
RezMultipleObjectsFromInventory ( |
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SuccessNotecardCAPSUpdate ( UUID assetID, UUID inv ) : string | ||
SuccessScriptCAPSUpdate ( UUID assetID, UUID inv ) : string |
public CapsUpdateInventoryItemAsset ( IClientAPI remoteClient, UUID itemID, byte data ) : string | ||
remoteClient | IClientAPI | |
itemID | UUID | |
data | byte | |
return | string |
protected ClientRezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 rayEnd, System.Vector3 rayStart, UUID rayTargetID, byte bypassRayCast, bool rayEndIsIntersection, bool rezSelected, bool removeItem, UUID fromTaskID ) : void | ||
remoteClient | IClientAPI | |
itemID | UUID | |
rayEnd | System.Vector3 | |
rayStart | System.Vector3 | |
rayTargetID | UUID | |
bypassRayCast | byte | |
rayEndIsIntersection | bool | |
rezSelected | bool | |
removeItem | bool | |
fromTaskID | UUID | |
return | void |
protected ClientRezRestoreToWorld ( IClientAPI remoteClient, UUID itemID, UUID groupID ) : void | ||
remoteClient | IClientAPI | |
itemID | UUID | |
groupID | UUID | |
return | void |
public CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, |
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remoteClient | IClientAPI | |
itemID | UUID | |
item | ||
return | ISceneEntity |
public CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, UUID assetID, |
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remoteClient | IClientAPI | |
itemID | UUID | |
assetID | UUID | |
item | ||
return | ISceneEntity |
protected CreateObjectFromInventory ( IClientAPI remoteClient, UUID itemID, UUID assetID, |
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remoteClient | IClientAPI | |
itemID | UUID | |
assetID | UUID | |
doc | ||
item | ||
return | ISceneEntity |
protected CreateObjectFromInventory ( |
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item | ||
remoteClient | IClientAPI | |
itemID | UUID | |
doc | ||
return | ISceneEntity |
public DeleteToInventory ( DeRezAction action, UUID folderID, List |
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action | DeRezAction | |
folderID | UUID | |
objectGroups | List |
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agentId | UUID | |
itemID | UUID | |
return | UUID |
public GetAgentInventoryItem ( IClientAPI remoteClient, UUID itemID, UUID requestID ) : bool | ||
remoteClient | IClientAPI | |
itemID | UUID | |
requestID | UUID | |
return | bool |
protected GetItem ( UUID agentID, UUID itemID ) : |
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agentID | UUID | |
itemID | UUID | |
return |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public IsForeignUser ( UUID userID, string &assetServerURL ) : bool | ||
userID | UUID | |
assetServerURL | string | |
return | bool |
public OnClosingClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public OnNewClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public RezObject ( IClientAPI remoteClient, UUID itemID, System.Vector3 rayEnd, System.Vector3 rayStart, UUID rayTargetID, byte bypassRayCast, bool rayEndIsIntersection, bool rezSelected, bool removeItem, UUID fromTaskID ) : ISceneEntity | ||
remoteClient | IClientAPI | |
itemID | UUID | |
rayEnd | System.Vector3 | |
rayStart | System.Vector3 | |
rayTargetID | UUID | |
bypassRayCast | byte | |
rayEndIsIntersection | bool | |
rezSelected | bool | |
removeItem | bool | |
fromTaskID | UUID | |
return | ISceneEntity |
public RezRestoreToWorld ( IClientAPI remoteClient, UUID itemID, |
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remoteClient | IClientAPI | Remote client. |
itemID | UUID | Item I. |
item | Item. | |
groupID | UUID | Group I. |
return | bool |
public SaveAsAsset ( List |
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objectGroups | List |
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asset | ||
return | UUID |
protected ILLClientInventory m_LLCLientInventoryModule | ||
return | ILLClientInventory |