C# Class UnityEngine.Texture2D

Inheritance: Texture
Mostrar archivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
Compress ( bool highQuality ) : void

Compress texture into DXT format.

CreateExternalTexture ( int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : Texture2D

Creates Unity Texture out of externally created native texture object.

EncodeToJPG ( ) : byte[]

Encodes this texture into JPG format.

GetPixel ( int x, int y ) : Color

Returns pixel color at coordinates (x, y).

GetPixelBilinear ( float u, float v ) : Color

Returns filtered pixel color at normalized coordinates (u, v).

GetPixels ( [ miplevel ) : UnityEngine.Color[]

Get the pixel colors from the texture.

LoadRawTextureData ( IntPtr data, int size ) : void

Fills texture pixels with raw preformatted data.

LoadRawTextureData ( byte data ) : void

Fills texture pixels with raw preformatted data.

ReadPixels ( Rect source, int destX, int destY, [ recalculateMipMaps ) : void

Read pixels from screen into the saved texture data.

Resize ( int width, int height ) : bool

Resizes the texture.

SetPixel ( int x, int y, Color color ) : void

Sets pixel color at coordinates (x,y).

SetPixels ( Color colors, [ miplevel ) : void

Set a block of pixel colors.

SetPixels32 ( Color32 colors, [ miplevel ) : void

Set a block of pixel colors.

SetPixels32 ( int x, int y, int blockWidth, int blockHeight, Color32 colors, [ miplevel ) : void

Set a block of pixel colors.

Texture2D ( int width, int height ) : System

Create a new empty texture.

Texture2D ( int width, int height, TextureFormat format, bool mipmap ) : System

Create a new empty texture.

Texture2D ( int width, int height, TextureFormat format, bool mipmap, bool linear ) : System

See Also: SetPixel, SetPixels, Apply functions.

Private Methods

Method Description
Apply ( ) : void
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void
Apply ( bool updateMipmaps ) : void
EncodeToJPG ( int quality ) : byte[]
EncodeToPNG ( ) : byte[]
GetPixels ( ) : UnityEngine.Color[]
GetPixels ( int x, int y, int blockWidth, int blockHeight ) : UnityEngine.Color[]
GetPixels ( int x, int y, int blockWidth, int blockHeight, [ miplevel ) : UnityEngine.Color[]
GetPixels32 ( ) : UnityEngine.Color32[]
GetPixels32 ( [ miplevel ) : UnityEngine.Color32[]
GetRawTextureData ( ) : byte[]
INTERNAL_CALL_Compress ( Texture2D self, bool highQuality ) : void
INTERNAL_CALL_GetPixel ( Texture2D self, int x, int y, Color &value ) : void
INTERNAL_CALL_GetPixelBilinear ( Texture2D self, float u, float v, Color &value ) : void
INTERNAL_CALL_ReadPixels ( Texture2D self, Rect &source, int destX, int destY, bool recalculateMipMaps ) : void
INTERNAL_CALL_SetPixel ( Texture2D self, int x, int y, Color &color ) : void
Internal_Create ( [ mono, int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : void
Internal_ResizeWH ( int width, int height ) : bool
LoadImage ( byte data ) : bool
LoadImage ( byte data, [ markNonReadable ) : bool
LoadRawTextureData_ImplArray ( byte data ) : void
LoadRawTextureData_ImplPointer ( IntPtr data, int size ) : void
PackTextures ( Texture2D textures, int padding ) : UnityEngine.Rect[]
PackTextures ( Texture2D textures, int padding, [ maximumAtlasSize, [ makeNoLongerReadable ) : UnityEngine.Rect[]
PackTextures ( Texture2D textures, int padding, int maximumAtlasSize ) : UnityEngine.Rect[]
ReadPixels ( Rect source, int destX, int destY ) : void
Resize ( int width, int height, TextureFormat format, bool hasMipMap ) : bool
SetAllPixels32 ( Color32 colors, int miplevel ) : void
SetBlockOfPixels32 ( int x, int y, int blockWidth, int blockHeight, Color32 colors, int miplevel ) : void
SetPixels ( Color colors ) : void
SetPixels ( int x, int y, int blockWidth, int blockHeight, Color colors ) : void
SetPixels ( int x, int y, int blockWidth, int blockHeight, Color colors, [ miplevel ) : void
SetPixels32 ( Color32 colors ) : void
SetPixels32 ( int x, int y, int blockWidth, int blockHeight, Color32 colors ) : void
Texture2D ( int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : System
UpdateExternalTexture ( IntPtr nativeTex ) : void

Method Details

Compress() public method

Compress texture into DXT format.

public Compress ( bool highQuality ) : void
highQuality bool
return void

CreateExternalTexture() public static method

Creates Unity Texture out of externally created native texture object.

public static CreateExternalTexture ( int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : Texture2D
width int Width of texture in pixels.
height int Height of texture in pixels.
format TextureFormat Format of underlying texture object.
mipmap bool Does the texture have mipmaps?
linear bool Is texture using linear color space?
nativeTex IntPtr Native 2D texture object.
return Texture2D

EncodeToJPG() public method

Encodes this texture into JPG format.

public EncodeToJPG ( ) : byte[]
return byte[]

GetPixel() public method

Returns pixel color at coordinates (x, y).

public GetPixel ( int x, int y ) : Color
x int
y int
return Color

GetPixelBilinear() public method

Returns filtered pixel color at normalized coordinates (u, v).

public GetPixelBilinear ( float u, float v ) : Color
u float
v float
return Color

GetPixels() public method

Get the pixel colors from the texture.

public GetPixels ( [ miplevel ) : UnityEngine.Color[]
miplevel [ The mipmap level to fetch the pixels from. Defaults to zero.
return UnityEngine.Color[]

LoadRawTextureData() public method

Fills texture pixels with raw preformatted data.

public LoadRawTextureData ( IntPtr data, int size ) : void
data IntPtr Byte array to initialize texture pixels with.
size int Size of data in bytes.
return void

LoadRawTextureData() public method

Fills texture pixels with raw preformatted data.

public LoadRawTextureData ( byte data ) : void
data byte Byte array to initialize texture pixels with.
return void

ReadPixels() public method

Read pixels from screen into the saved texture data.

public ReadPixels ( Rect source, int destX, int destY, [ recalculateMipMaps ) : void
source Rect Rectangular region of the view to read from. Pixels are read from current render target.
destX int Horizontal pixel position in the texture to place the pixels that are read.
destY int Vertical pixel position in the texture to place the pixels that are read.
recalculateMipMaps [ Should the texture's mipmaps be recalculated after reading?
return void

Resize() public method

Resizes the texture.

public Resize ( int width, int height ) : bool
width int
height int
return bool

SetPixel() public method

Sets pixel color at coordinates (x,y).

public SetPixel ( int x, int y, Color color ) : void
x int
y int
color Color
return void

SetPixels() public method

Set a block of pixel colors.

public SetPixels ( Color colors, [ miplevel ) : void
colors Color The array of pixel colours to assign (a 2D image flattened to a 1D array).
miplevel [ The mip level of the texture to write to.
return void

SetPixels32() public method

Set a block of pixel colors.

public SetPixels32 ( Color32 colors, [ miplevel ) : void
colors Color32
miplevel [
return void

SetPixels32() public method

Set a block of pixel colors.

public SetPixels32 ( int x, int y, int blockWidth, int blockHeight, Color32 colors, [ miplevel ) : void
x int
y int
blockWidth int
blockHeight int
colors Color32
miplevel [
return void

Texture2D() public method

Create a new empty texture.

public Texture2D ( int width, int height ) : System
width int
height int
return System

Texture2D() public method

Create a new empty texture.

public Texture2D ( int width, int height, TextureFormat format, bool mipmap ) : System
width int
height int
format TextureFormat
mipmap bool
return System

Texture2D() public method

See Also: SetPixel, SetPixels, Apply functions.

public Texture2D ( int width, int height, TextureFormat format, bool mipmap, bool linear ) : System
width int
height int
format TextureFormat
mipmap bool
linear bool
return System