Method |
Description |
|
ConvertUnityCameraToBabylon ( Camera camera, GameObject gameObject, float progress, UnityMetaData &metaData, List &particleSystems, List &lensFlares, string &componentTags ) : void |
|
|
ConvertUnityEmptyObjectToBabylon ( GameObject gameObject, UnityMetaData &metaData, List &particleSystems, List &lensFlares, string &componentTags, BabylonExport.Entities.BabylonMesh collisionMesh = null, Collider collider = null ) : BabylonExport.Entities.BabylonMesh |
|
|
ConvertUnityMeshToBabylon ( Mesh mesh, Transform transform, GameObject gameObject, float progress, UnityMetaData &metaData, List &particleSystems, List &lensFlares, string &componentTags, BabylonExport.Entities.BabylonMesh collisionMesh = null, Collider collider = null ) : BabylonExport.Entities.BabylonMesh |
|
|
ConvertUnitySkeletonToBabylon ( Transform bones, Matrix4x4 bindPoses, Transform transform, GameObject gameObject, float progress ) : BabylonExport.Entities.BabylonSkeleton |
|
|
ConvertUnitySkyboxToBabylon ( Camera camera, float progress ) : void |
|
|
ConvertUnityTerrainToBabylon ( Terrain terrain, GameObject gameObject, float progress, UnityMetaData &metaData, List &particleSystems, List &lensFlares, string &componentTags ) : BabylonExport.Entities.BabylonMesh |
|
|
CopyTexture ( string texturePath, Texture2D texture2D, BabylonExport.Entities.BabylonTexture babylonTexture, bool isLightmap = false ) : void |
|
|
CopyTextureCube ( string texturePath, Cubemap cubemap, BabylonExport.Entities.BabylonTexture babylonTexture, bool hdr = false ) : void |
|
|
CopyTextureFace ( string texturePath, string textureName, Texture2D textureFace ) : void |
|
|
DumpGlossinessReflectivity ( Material material, bool metallic, BabylonPBRMaterial babylonPbrMaterial ) : void |
|
|
DumpMaterial ( Material material, int lightmapIndex = -1, Vector4 lightmapScaleOffset = default(Vector4), int lightmapCoordIndex = -1 ) : BabylonMaterial |
|
|
DumpPBRMaterial ( Material material, int lightmapIndex = -1, Vector4 lightmapScaleOffset = default(Vector4), bool metallic = true, int lightmapCoordIndex = -1 ) : BabylonMaterial |
|
|
DumpReflectionTexture ( ) : BabylonExport.Entities.BabylonTexture |
|
|
DumpShaderMaterial ( Material material ) : BabylonMaterial |
|
|
DumpStandardMaterial ( Material material, int lightmapIndex = -1, Vector4 lightmapScaleOffset = default(Vector4), int lightmapCoordIndex = -1 ) : BabylonMaterial |
|
|
DumpTexture ( Texture texture, Material material = null, string name = "", bool isLightmap = false ) : BabylonExport.Entities.BabylonTexture |
|
|
DumpTextureFromMaterial ( Material material, string name ) : BabylonExport.Entities.BabylonTexture |
|
|
DumpTransparency ( Material material, BabylonPBRMaterial babylonPbrMaterial ) : void |
|
|
ExportSkeletonAnimation ( SkinnedMeshRenderer skinnedMesh, BabylonExport.Entities.BabylonMesh babylonMesh, BabylonExport.Entities.BabylonSkeleton skeleton ) : void |
|
|
FlipTexture ( Texture2D original ) : Texture2D |
|
|
GetAudioClipPropertyValue ( AudioClip clip ) : object |
|
|
GetComponentPropertyValue ( FieldInfo field, BabylonScriptComponent component ) : object |
|
|
GetCubemapPropertyValue ( Cubemap cubemap ) : object |
|
|
GetDefaultAssetPropertyValue ( DefaultAsset asset ) : object |
|
|
GetEmbeddedAssetPropertyValue ( EmbeddedAsset embedded ) : object |
|
|
GetGamePropertyValue ( GameObject game ) : object |
|
|
GetID ( GameObject gameObject ) : string |
|
|
GetMaterialPropertyValue ( Material material ) : object |
|
|
GetParentID ( Transform transform ) : string |
|
|
GetPixels ( Texture2D texture ) : Color[] |
|
|
GetShaderProgramSection ( string name, string program, BabylonProgramSection section ) : string |
|
|
GetShaderPropertyValue ( Shader shader ) : object |
|
|
GetTextAssetPropertyValue ( TextAsset asset ) : object |
|
|
GetTexturePropertyValue ( Texture2D texture ) : object |
|
|
GetTransformPropertyValue ( Transform transform ) : object |
|
|
ParseLensFlares ( GameObject gameObject, string emitterId, List &lens ) : void |
|
|
ParseParticleSystems ( GameObject gameObject, string emitterId, List &particles ) : void |
|
|