Method | Description | |
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Add ( int playerNum, int teamNum, int money, TowerType towerType, Vector3 position ) : |
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AllTowerCount ( ) : int | ||
Destroy ( |
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DestroyAll ( int playerNum ) : bool | ||
Draw ( |
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Initialize ( int numPlayers ) : void | ||
Remove ( int teamNum, Vector3 &position ) : int | ||
RemoveStrongTowersFor ( int PlayerNum ) : void | ||
Repair ( int teamNum, int money, Vector3 &position ) : int | ||
SetAllNoShoot ( int playerNum ) : void | ||
SetStrongTowersFor ( int PlayerNum ) : void | ||
Update ( |
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Upgrade ( int teamNum, int money, Vector3 &position ) : int | ||
UseBombasticOn ( int attackPlayer, int amount ) : void |
Method | Description | |
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DrawInstancedTowers ( int playerNum, int towerType, int amount ) : void | ||
DrawTowers ( int i, int j ) : void |
public static Add ( int playerNum, int teamNum, int money, TowerType towerType, Vector3 position ) : |
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playerNum | int | |
teamNum | int | |
money | int | |
towerType | TowerType | |
position | Vector3 | |
return |
public static Destroy ( |
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tower | ||
return | void |
public static DestroyAll ( int playerNum ) : bool | ||
playerNum | int | |
return | bool |
public static Draw ( |
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gameTime | ||
return | void |
public static Initialize ( int numPlayers ) : void | ||
numPlayers | int | |
return | void |
public static Remove ( int teamNum, Vector3 &position ) : int | ||
teamNum | int | |
position | Vector3 | |
return | int |
public static RemoveStrongTowersFor ( int PlayerNum ) : void | ||
PlayerNum | int | |
return | void |
public static Repair ( int teamNum, int money, Vector3 &position ) : int | ||
teamNum | int | |
money | int | |
position | Vector3 | |
return | int |
public static SetAllNoShoot ( int playerNum ) : void | ||
playerNum | int | |
return | void |
public static SetStrongTowersFor ( int PlayerNum ) : void | ||
PlayerNum | int | |
return | void |
public static Update ( |
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gameTime | ||
return | void |
public static Upgrade ( int teamNum, int money, Vector3 &position ) : int | ||
teamNum | int | |
money | int | |
position | Vector3 | |
return | int |
public static UseBombasticOn ( int attackPlayer, int amount ) : void | ||
attackPlayer | int | |
amount | int | |
return | void |