Property | Type | Description | |
---|---|---|---|
ai | float[] | ||
aiStyle | int | ||
alpha | int | ||
arrow | bool | ||
bobber | bool | ||
coldDamage | bool | ||
counterweight | bool | ||
damage | int | ||
extraUpdates | int | ||
frame | int | ||
frameCounter | int | ||
friendly | bool | ||
gfxOffY | float | ||
glowMask | short | ||
hide | bool | ||
hostile | bool | ||
identity | int | ||
ignoreWater | bool | ||
knockBack | float | ||
light | float | ||
localAI | float[] | ||
magic | bool | ||
manualDirectionChange | bool | ||
maxAI | int | ||
maxPenetrate | int | ||
melee | bool | ||
minion | bool | ||
minionPos | int | ||
minionSlots | float | ||
miscText | string | ||
netImportant | bool | ||
netSpam | int | ||
netUpdate | bool | ||
netUpdate2 | bool | ||
noDropItem | bool | ||
noEnchantments | bool | ||
npcProj | bool | ||
numHits | int | ||
numUpdates | int | ||
oldPos | Vector2[] | ||
oldRot | float[] | ||
oldSpriteDirection | int[] | ||
owner | int | ||
ownerHitCheck | bool | ||
penetrate | int | ||
playerImmune | int[] | ||
ranged | bool | ||
restrikeDelay | int | ||
rotation | float | ||
scale | float | ||
soundDelay | int | ||
spriteDirection | int | ||
stepSpeed | float | ||
thrown | bool | ||
tileCollide | bool | ||
timeLeft | int | ||
trap | bool | ||
type | int |
Method | Description | |
---|---|---|
AI ( ) : void | ||
CanReflect ( ) : bool | ||
Colliding ( |
||
Damage ( ) : void | ||
FishingCheck ( ) : void | ||
GetAlpha ( Color newColor ) : Color | ||
GetNextSlot ( ) : int | ||
GetPrismHue ( float indexing ) : float | ||
Kill ( ) : void | ||
NewProjectile ( float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0.0f, float ai1 = 0.0f ) : int | ||
ProjLight ( ) : void | ||
ProjectileFixDesperation ( int own ) : void | ||
SetDefaults ( int Type ) : void | ||
StatusNPC ( int i ) : void | ||
StatusPlayer ( int i ) : void | ||
StatusPvP ( int i ) : void | ||
ToString ( ) : string | ||
Update ( int i ) : void | ||
getRect ( ) : |
||
ghostHeal ( int dmg, Vector2 Position ) : void | ||
ghostHurt ( int dmg, Vector2 Position ) : void | ||
vampireHeal ( int dmg, Vector2 Position ) : void |
Method | Description | |
---|---|---|
AI_001 ( ) : void | ||
AI_026 ( ) : void | ||
AI_062 ( ) : void | ||
AI_075 ( ) : void | ||
AI_099_1 ( ) : void | ||
AI_099_2 ( ) : void |
public Colliding ( |
||
myRect | ||
targetRect | ||
return | bool |
public GetPrismHue ( float indexing ) : float | ||
indexing | float | |
return | float |
public static NewProjectile ( float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0.0f, float ai1 = 0.0f ) : int | ||
X | float | |
Y | float | |
SpeedX | float | |
SpeedY | float | |
Type | int | |
Damage | int | |
KnockBack | float | |
Owner | int | |
ai0 | float | |
ai1 | float | |
return | int |
public ProjectileFixDesperation ( int own ) : void | ||
own | int | |
return | void |
public ghostHeal ( int dmg, Vector2 Position ) : void | ||
dmg | int | |
Position | Vector2 | |
return | void |
public ghostHurt ( int dmg, Vector2 Position ) : void | ||
dmg | int | |
Position | Vector2 | |
return | void |
public vampireHeal ( int dmg, Vector2 Position ) : void | ||
dmg | int | |
Position | Vector2 | |
return | void |