Method | Description | |
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Draw ( |
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Draw ( |
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DrawMoney ( |
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DrawSavings ( |
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EquipPage ( System.Item item ) : void | ||
GetItemLight ( Color ¤tColor, float &scale, int type, bool outInTheWorld = false ) : Color | ||
GetItemLight ( Color ¤tColor, System.Item item, bool outInTheWorld = false ) : void | ||
GetItemLight ( Color ¤tColor, float &scale, System.Item item, bool outInTheWorld = false ) : void | ||
GetItemLight ( Color ¤tColor, int type, bool outInTheWorld = false ) : void | ||
Handle ( System.Item &inv, int context ) : void | ||
Handle ( System.Item inv, int context, int slot ) : void | ||
LeftClick ( System.Item &inv, int context ) : void | ||
LeftClick ( System.Item inv, int context, int slot ) : void | ||
MouseHover ( System.Item &inv, int context ) : void | ||
MouseHover ( System.Item inv, int context, int slot ) : void | ||
OverrideHover ( System.Item inv, int context, int slot ) : void | ||
PickItemMovementAction ( System.Item inv, int context, int slot, System.Item checkItem ) : int | ||
RightClick ( System.Item &inv, int context ) : void | ||
RightClick ( System.Item inv, int context, int slot ) : void |
Method | Description | |
---|---|---|
AccCheck ( System.Item item, int slot ) : bool | ||
ArmorSwap ( System.Item item, bool &success ) : System.Item | ||
DyeSwap ( System.Item item, bool &success ) : System.Item | ||
EquipSwap ( System.Item item, System.Item inv, int slot, bool &success ) : System.Item | ||
ItemSlot ( ) : Microsoft.Xna.Framework | ||
OverrideLeftClick ( System.Item inv, int context, int slot ) : bool |
public static Draw ( |
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spriteBatch | ||
inv | System.Item | |
context | int | |
position | Vector2 | |
lightColor | Color | |
return | void |
public static Draw ( |
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spriteBatch | ||
inv | System.Item | |
context | int | |
slot | int | |
position | Vector2 | |
lightColor | Color | |
return | void |
public static DrawMoney ( |
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sb | ||
text | string | |
shopx | float | |
shopy | float | |
coinsArray | int | |
horizontal | bool | |
return | void |
public static DrawSavings ( |
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sb | ||
shopx | float | |
shopy | float | |
horizontal | bool | |
return | void |
public static EquipPage ( System.Item item ) : void | ||
item | System.Item | |
return | void |
public static GetItemLight ( Color ¤tColor, float &scale, int type, bool outInTheWorld = false ) : Color | ||
currentColor | Color | |
scale | float | |
type | int | |
outInTheWorld | bool | |
return | Color |
public static GetItemLight ( Color ¤tColor, System.Item item, bool outInTheWorld = false ) : void | ||
currentColor | Color | |
item | System.Item | |
outInTheWorld | bool | |
return | void |
public static GetItemLight ( Color ¤tColor, float &scale, System.Item item, bool outInTheWorld = false ) : void | ||
currentColor | Color | |
scale | float | |
item | System.Item | |
outInTheWorld | bool | |
return | void |
public static GetItemLight ( Color ¤tColor, int type, bool outInTheWorld = false ) : void | ||
currentColor | Color | |
type | int | |
outInTheWorld | bool | |
return | void |
public static Handle ( System.Item &inv, int context ) : void | ||
inv | System.Item | |
context | int | |
return | void |
public static Handle ( System.Item inv, int context, int slot ) : void | ||
inv | System.Item | |
context | int | |
slot | int | |
return | void |
public static LeftClick ( System.Item &inv, int context ) : void | ||
inv | System.Item | |
context | int | |
return | void |
public static LeftClick ( System.Item inv, int context, int slot ) : void | ||
inv | System.Item | |
context | int | |
slot | int | |
return | void |
public static MouseHover ( System.Item &inv, int context ) : void | ||
inv | System.Item | |
context | int | |
return | void |
public static MouseHover ( System.Item inv, int context, int slot ) : void | ||
inv | System.Item | |
context | int | |
slot | int | |
return | void |
public static OverrideHover ( System.Item inv, int context, int slot ) : void | ||
inv | System.Item | |
context | int | |
slot | int | |
return | void |
public static PickItemMovementAction ( System.Item inv, int context, int slot, System.Item checkItem ) : int | ||
inv | System.Item | |
context | int | |
slot | int | |
checkItem | System.Item | |
return | int |
public static RightClick ( System.Item &inv, int context ) : void | ||
inv | System.Item | |
context | int | |
return | void |
public static RightClick ( System.Item inv, int context, int slot ) : void | ||
inv | System.Item | |
context | int | |
slot | int | |
return | void |