Method |
Description |
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ErasePlayer ( string path, bool cloudSave ) : void |
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Load ( Player player, string path, bool isCloudSave ) : void |
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LoadBackup ( string path, bool cloudSave ) : void |
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LoadInventory ( System.Item inv, IList list ) : void |
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LoadLegacy ( Player player, byte buffer ) : void |
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LoadLegacyModBuffs ( Player player, BinaryReader reader ) : void |
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LoadLegacyModData ( Player player, BinaryReader reader ) : void |
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LoadLegacyModPlayer ( Player player, byte flags, BinaryReader reader ) : void |
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LoadModBuffs ( Player player, IList list ) : void |
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LoadModData ( Player player, IList list ) : void |
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MoveToCloud ( string localPath, string cloudPath ) : void |
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MoveToLocal ( string cloudPath, string localPath ) : void |
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Save ( Player player, string path, bool isCloudSave ) : void |
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SaveInventory ( System.Item inv ) : List |
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SaveModBuffs ( Player player ) : List |
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SaveModData ( Player player ) : List |
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