Method | Description | |
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AddState ( States state, float time, System.Action onEnterFunction = null, System.Action onUpdateFunction = null, System.Action onExitFunction = null ) : void | ||
AreStatesActive ( ) : bool |
Returns true if all of the States passed in are active. False if one or more was not active.
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AreStatesInActive ( ) : bool |
Returns true if all of the States passed in are Not Active. False if one or more was active.
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DebugActiveStates ( ) : void | ||
IsStateActive ( States state ) : bool | ||
RemoveAllStates ( ) : void | ||
RemoveSimilarStates ( States stateType, States stateToIgnore ) : void | ||
RemoveState ( States state ) : void |
public AddState ( States state, float time, System.Action onEnterFunction = null, System.Action onUpdateFunction = null, System.Action onExitFunction = null ) : void | ||
state | States | |
time | float | |
onEnterFunction | System.Action | |
onUpdateFunction | System.Action | |
onExitFunction | System.Action | |
return | void |
public RemoveSimilarStates ( States stateType, States stateToIgnore ) : void | ||
stateType | States | |
stateToIgnore | States | |
return | void |