Property | Type | Description | |
---|---|---|---|
Disabled | bool |
Method | Description | |
---|---|---|
Deactivate ( ) : void | ||
DisableCursor ( int playerIndex ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
OverlayMenuController ( |
||
Unload ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
OnAnimationDone ( |
||
OnCursorClick ( int playerIndex, object targetData, |
||
OnCursorCollision ( int playerIndex, object targetData, |
||
OnCursorSeparation ( int playerIndex, object targetData, |
||
ShowGamePauseMenu ( ) : void | ||
ShowHelpMenu ( ) : void | ||
ShowOptionsMenu ( ) : void | ||
UpdateAccordingToState ( ) : void |
Updates the menu according to which stat it is in
|
|
UpdateEntry ( object meny, bool select ) : void | ||
closeMenuBox ( int i ) : void | ||
createGamePauseMenu ( |
||
createHelpMenu ( |
Create the help menu is clicked on
|
|
createOptionsMenu ( |
||
exitGame ( int index ) : void |
Runs when a exit game button is clicked
|
|
gameMenuClick ( int index ) : void |
Runs when game menu is clicked on
|
|
helpMenuClick ( int index ) : void |
Runs when help menu is clicked on Pints the playser controller
|
|
helpMenuShow ( int index ) : void |
Runs when back button in help is clicked on Prints the first help menu
|
|
optionsMenuClick ( int index ) : void |
Runs when options menu is clicked on
|
public DisableCursor ( int playerIndex ) : void | ||
playerIndex | int | |
return | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
return | void |
public OverlayMenuController ( |
||
screen | ||
return | System |
public Update ( |
||
gameTime | ||
return | void |