Method | Description | |
---|---|---|
Draw ( SpriteBatch spriteBatch ) : void | ||
MiniMap ( Director &director, Texture2D minimapTexture ) : System.Collections.Generic | ||
MouseButtonClicked ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
MouseButtonPressed ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
MouseButtonReleased ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
MousePositionChanged ( float screenX, float screenY, float worldX, float worldY ) : void | ||
Update ( GameTime gametime ) : void |
public Draw ( SpriteBatch spriteBatch ) : void | ||
spriteBatch | SpriteBatch | |
return | void |
public MiniMap ( Director &director, Texture2D minimapTexture ) : System.Collections.Generic | ||
director | Director | |
minimapTexture | Texture2D | |
return | System.Collections.Generic |
public MouseButtonClicked ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
mouseAction | EMouseAction | |
withinBounds | bool | |
return | bool |
public MouseButtonPressed ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
mouseAction | EMouseAction | |
withinBounds | bool | |
return | bool |
public MouseButtonReleased ( EMouseAction mouseAction, bool withinBounds ) : bool | ||
mouseAction | EMouseAction | |
withinBounds | bool | |
return | bool |
public MousePositionChanged ( float screenX, float screenY, float worldX, float worldY ) : void | ||
screenX | float | |
screenY | float | |
worldX | float | |
worldY | float | |
return | void |