C# Class Sharplike.Noise.Abstract3DNoise

Serves to both provide a blueprint for three-dimensional noise generators and a jumping-off point for four-dimensional noise generators.
Inheritance: Abstract2DNoise
Mostrar archivo Open project: eropple/sharplike

Protected Properties

Property Type Description
depth System.Int32

Public Methods

Method Description
GetNoiseValue ( Double x, Double y, Double z ) : Double

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).

GetNoiseValue ( Int32 x, Int32 y, Int32 z ) : Double

Accessor. Look up an integral position in the noise field.

this ( Double x, Double y, Double z ) : Double

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).

this ( Int32 x, Int32 y, Int32 z ) : Double

Accessor. Look up an integral position in the noise field.

Method Details

GetNoiseValue() public abstract method

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).
public abstract GetNoiseValue ( Double x, Double y, Double z ) : Double
x Double The X-coordinate in the noise field.
y Double The Y-coordinate in the noise field.
z Double The Z-coordinate in the noise field.
return Double

GetNoiseValue() public abstract method

Accessor. Look up an integral position in the noise field.
public abstract GetNoiseValue ( Int32 x, Int32 y, Int32 z ) : Double
x System.Int32 The X-coordinate in the noise field.
y System.Int32 The Y-coordinate in the noise field.
z System.Int32 The Z-coordinate in the noise field.
return Double

this() public method

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).
public this ( Double x, Double y, Double z ) : Double
x Double The X-coordinate in the noise field.
y Double The Y-coordinate in the noise field.
z Double The Z-coordinate in the noise field.
return Double

this() public method

Accessor. Look up an integral position in the noise field.
public this ( Int32 x, Int32 y, Int32 z ) : Double
x System.Int32 The X-coordinate in the noise field.
y System.Int32 The Y-coordinate in the noise field.
z System.Int32 The Z-coordinate in the noise field.
return Double

Property Details

depth protected_oe property

protected Int32,System depth
return System.Int32