C# Class SharpQuake.glpoly_t

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Public Properties

Property Type Description
chain glpoly_t
flags int
next glpoly_t
numverts int
verts float[][]

Public Methods

Method Description
AllocVerts ( int count ) : void
Clear ( ) : void

Method Details

AllocVerts() public method

public AllocVerts ( int count ) : void
count int
return void

Clear() public method

public Clear ( ) : void
return void

Property Details

chain public_oe property

public glpoly_t,SharpQuake chain
return glpoly_t

flags public_oe property

public int flags
return int

next public_oe property

public glpoly_t,SharpQuake next
return glpoly_t

numverts public_oe property

public int numverts
return int

verts public_oe property

Changed! Original Quake glpoly_t has 4 vertex inplace and others immidiately after this struct Now all vertices are in verts array of size [numverts,VERTEXSIZE]
public float[][] verts
return float[][]