Property | Type | Description | |
---|---|---|---|
FixLockdowns_Sandbox | void | ||
SetLockdown | void | ||
SetLockdown | void | ||
SetSecure | void | ||
SetSecure | void |
Method | Description | |
---|---|---|
AddCoOwner ( Server.Mobile from, Server.Mobile targ ) : void | ||
AddDoor ( |
||
AddEastDoor ( bool wood, int x, int y, int z ) : |
||
AddEastDoor ( int x, int y, int z ) : |
||
AddFriend ( Server.Mobile from, Server.Mobile targ ) : void | ||
AddSecure ( Server.Mobile m, Item item ) : void | ||
AddSouthDoor ( bool wood, int x, int y, int z ) : |
||
AddSouthDoor ( bool wood, int x, int y, int z, uint k ) : |
||
AddSouthDoor ( int x, int y, int z ) : |
||
AddSouthDoor ( int x, int y, int z, uint k ) : |
||
AddSouthDoors ( bool wood, int x, int y, int z, bool inv ) : Server.Items.BaseDoor[] | ||
AddSouthDoors ( bool wood, int x, int y, int z, uint k ) : Server.Items.BaseDoor[] | ||
AddSouthDoors ( int x, int y, int z, uint k ) : Server.Items.BaseDoor[] | ||
AddStrongBox ( Server.Mobile from ) : void | ||
AddTrashBarrel ( Server.Mobile from ) : void | ||
Ban ( Server.Mobile from, Server.Mobile targ ) : void | ||
BaseHouse ( Server.Serial serial ) : System | ||
BaseHouse ( int multiID, Server.Mobile owner, int MaxLockDown, int MaxSecure ) : System | ||
BeginConfirmTransfer ( Server.Mobile from, Server.Mobile to ) : void | ||
ChangeLocks ( Server.Mobile m ) : void | ||
ChangeSignType ( int itemID ) : void | ||
CheckAccessibility ( Item item, Server.Mobile from ) : bool | ||
CheckAccessible ( Server.Mobile m, Item item ) : bool | ||
CheckDecay ( ) : bool | ||
CheckLockedDown ( Item item ) : bool | ||
CheckLockedDownOrSecured ( Item item ) : bool | ||
CheckSecured ( Item item ) : bool | ||
CheckTransferPosition ( Server.Mobile from, Server.Mobile to ) : bool | ||
Configure ( ) : void | ||
CreateKeys ( Server.Mobile m ) : uint | ||
Decay_OnTick ( ) : void | ||
Decay_Sandbox ( ) : void | ||
Deserialize ( Server.GenericReader reader ) : void | ||
FindGuildstone ( ) : |
||
FindHouseAt ( Item item ) : |
||
FindHouseAt ( Server.Mobile m ) : |
||
FindHouseAt ( Server.Point3D loc, Server.Map map, int height ) : |
||
GetDeed ( ) : |
||
GetHouseEntities ( ) : List |
||
GetHouses ( Server.Mobile m ) : List |
||
GetItems ( ) : List |
||
GetLockdowns ( ) : int | ||
GetMobiles ( ) : List |
||
GetOldDecayLevel ( ) : DecayLevel | ||
GetSecures ( ) : int | ||
HandleDeletion ( Server.Mobile mob ) : void | ||
HasAccountHouse ( Server.Mobile m ) : bool | ||
HasHouse ( Server.Mobile m ) : bool | ||
InRange ( IPoint2D from, int range ) : bool | ||
IsBanned ( Mobile m ) : bool | ||
IsCoOwner ( Mobile m ) : bool | ||
IsFriend ( Mobile m ) : bool | ||
IsGuildMember ( Mobile m ) : bool | ||
IsInside ( Item item ) : bool | ||
IsInside ( Mobile m ) : bool | ||
IsInside ( Point3D p, int height ) : bool | ||
IsLockedDown ( Item item ) : bool | ||
IsOwner ( Mobile m ) : bool | ||
IsSecure ( Item item ) : bool | ||
IsThereVendor ( Point3D location, Map map, bool &vendor ) : void | ||
Kick ( Mobile from, Mobile targ ) : void | ||
KillVendors ( ) : void | ||
LockDown ( Mobile m, Item item ) : bool | ||
LockDown ( Mobile m, Item item, bool checkIsInside ) : bool | ||
MakeDoor ( bool wood, DoorFacing facing ) : BaseDoor | ||
OnAfterDelete ( ) : void | ||
OnDelete ( ) : void | ||
OnLocationChange ( Point3D oldLocation ) : void | ||
OnMapChange ( ) : void | ||
RefreshDecay ( ) : bool | ||
Release ( Mobile m, Item item ) : void | ||
RemoveBan ( Mobile from, Mobile targ ) : void | ||
RemoveCoOwner ( Mobile from, Mobile targ ) : void | ||
RemoveFriend ( Mobile from, Mobile targ ) : void | ||
RemoveKeys ( Mobile m ) : void | ||
RemoveLocks ( ) : void | ||
Secure ( Mobile m, Item item ) : bool | ||
Secure ( Mobile m, Item item, bool checkIsInside ) : bool | ||
Serialize ( GenericWriter writer ) : void | ||
SetSign ( int xoff, int yoff, int zoff ) : void | ||
UpdateRegion ( ) : void |
Method | Description | |
---|---|---|
FixLockdowns_Sandbox ( ) : void | ||
SetLockdown ( Item i, bool locked ) : void | ||
SetLockdown ( Item i, bool locked, bool checkContains ) : void | ||
SetSecure ( Item i, bool locked ) : void | ||
SetSecure ( Item i, bool locked, bool checkContains ) : void |
public AddCoOwner ( Server.Mobile from, Server.Mobile targ ) : void | ||
from | Server.Mobile | |
targ | Server.Mobile | |
return | void |
public AddDoor ( |
||
door | ||
xoff | int | |
yoff | int | |
zoff | int | |
return | void |
public AddEastDoor ( bool wood, int x, int y, int z ) : |
||
wood | bool | |
x | int | |
y | int | |
z | int | |
return |
public AddEastDoor ( int x, int y, int z ) : |
||
x | int | |
y | int | |
z | int | |
return |
public AddFriend ( Server.Mobile from, Server.Mobile targ ) : void | ||
from | Server.Mobile | |
targ | Server.Mobile | |
return | void |
public AddSecure ( Server.Mobile m, Item item ) : void | ||
m | Server.Mobile | |
item | Item | |
return | void |
public AddSouthDoor ( bool wood, int x, int y, int z ) : |
||
wood | bool | |
x | int | |
y | int | |
z | int | |
return |
public AddSouthDoor ( bool wood, int x, int y, int z, uint k ) : |
||
wood | bool | |
x | int | |
y | int | |
z | int | |
k | uint | |
return |
public AddSouthDoor ( int x, int y, int z ) : |
||
x | int | |
y | int | |
z | int | |
return |
public AddSouthDoor ( int x, int y, int z, uint k ) : |
||
x | int | |
y | int | |
z | int | |
k | uint | |
return |
public AddSouthDoors ( bool wood, int x, int y, int z, bool inv ) : Server.Items.BaseDoor[] | ||
wood | bool | |
x | int | |
y | int | |
z | int | |
inv | bool | |
return | Server.Items.BaseDoor[] |
public AddSouthDoors ( bool wood, int x, int y, int z, uint k ) : Server.Items.BaseDoor[] | ||
wood | bool | |
x | int | |
y | int | |
z | int | |
k | uint | |
return | Server.Items.BaseDoor[] |
public AddSouthDoors ( int x, int y, int z, uint k ) : Server.Items.BaseDoor[] | ||
x | int | |
y | int | |
z | int | |
k | uint | |
return | Server.Items.BaseDoor[] |
public AddStrongBox ( Server.Mobile from ) : void | ||
from | Server.Mobile | |
return | void |
public AddTrashBarrel ( Server.Mobile from ) : void | ||
from | Server.Mobile | |
return | void |
public Ban ( Server.Mobile from, Server.Mobile targ ) : void | ||
from | Server.Mobile | |
targ | Server.Mobile | |
return | void |
public BaseHouse ( Server.Serial serial ) : System | ||
serial | Server.Serial | |
return | System |
public BaseHouse ( int multiID, Server.Mobile owner, int MaxLockDown, int MaxSecure ) : System | ||
multiID | int | |
owner | Server.Mobile | |
MaxLockDown | int | |
MaxSecure | int | |
return | System |
public BeginConfirmTransfer ( Server.Mobile from, Server.Mobile to ) : void | ||
from | Server.Mobile | |
to | Server.Mobile | |
return | void |
public ChangeLocks ( Server.Mobile m ) : void | ||
m | Server.Mobile | |
return | void |
public CheckAccessibility ( Item item, Server.Mobile from ) : bool | ||
item | Item | |
from | Server.Mobile | |
return | bool |
public static CheckAccessible ( Server.Mobile m, Item item ) : bool | ||
m | Server.Mobile | |
item | Item | |
return | bool |
public static CheckLockedDown ( Item item ) : bool | ||
item | Item | |
return | bool |
public static CheckLockedDownOrSecured ( Item item ) : bool | ||
item | Item | |
return | bool |
public static CheckSecured ( Item item ) : bool | ||
item | Item | |
return | bool |
public CheckTransferPosition ( Server.Mobile from, Server.Mobile to ) : bool | ||
from | Server.Mobile | |
to | Server.Mobile | |
return | bool |
public Deserialize ( Server.GenericReader reader ) : void | ||
reader | Server.GenericReader | |
return | void |
public FindGuildstone ( ) : |
||
return |
public static FindHouseAt ( Item item ) : |
||
item | Item | |
return |
public static FindHouseAt ( Server.Mobile m ) : |
||
m | Server.Mobile | |
return |
public static FindHouseAt ( Server.Point3D loc, Server.Map map, int height ) : |
||
loc | Server.Point3D | |
map | Server.Map | |
height | int | |
return |
public static GetHouses ( Server.Mobile m ) : List |
||
m | Server.Mobile | |
return | List |
public static HandleDeletion ( Server.Mobile mob ) : void | ||
mob | Server.Mobile | |
return | void |
public static HasAccountHouse ( Server.Mobile m ) : bool | ||
m | Server.Mobile | |
return | bool |
public static HasHouse ( Server.Mobile m ) : bool | ||
m | Server.Mobile | |
return | bool |
public InRange ( IPoint2D from, int range ) : bool | ||
from | IPoint2D | |
range | int | |
return | bool |
public IsInside ( Point3D p, int height ) : bool | ||
p | Point3D | |
height | int | |
return | bool |
public static IsThereVendor ( Point3D location, Map map, bool &vendor ) : void | ||
location | Point3D | |
map | Map | |
vendor | bool | |
return | void |
public Kick ( Mobile from, Mobile targ ) : void | ||
from | Mobile | |
targ | Mobile | |
return | void |
public LockDown ( Mobile m, Item item ) : bool | ||
m | Mobile | |
item | Item | |
return | bool |
public LockDown ( Mobile m, Item item, bool checkIsInside ) : bool | ||
m | Mobile | |
item | Item | |
checkIsInside | bool | |
return | bool |
public MakeDoor ( bool wood, DoorFacing facing ) : BaseDoor | ||
wood | bool | |
facing | DoorFacing | |
return | BaseDoor |
public OnLocationChange ( Point3D oldLocation ) : void | ||
oldLocation | Point3D | |
return | void |
public Release ( Mobile m, Item item ) : void | ||
m | Mobile | |
item | Item | |
return | void |
public RemoveBan ( Mobile from, Mobile targ ) : void | ||
from | Mobile | |
targ | Mobile | |
return | void |
public RemoveCoOwner ( Mobile from, Mobile targ ) : void | ||
from | Mobile | |
targ | Mobile | |
return | void |
public RemoveFriend ( Mobile from, Mobile targ ) : void | ||
from | Mobile | |
targ | Mobile | |
return | void |
public Secure ( Mobile m, Item item, bool checkIsInside ) : bool | ||
m | Mobile | |
item | Item | |
checkIsInside | bool | |
return | bool |
public Serialize ( GenericWriter writer ) : void | ||
writer | GenericWriter | |
return | void |
public SetSign ( int xoff, int yoff, int zoff ) : void | ||
xoff | int | |
yoff | int | |
zoff | int | |
return | void |