Property | Type | Description | |
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screen |
Method | Description | |
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Draw ( |
Draws the loading screen.
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HandleInput ( InputState input ) : void | ||
Load ( ScreenManager screenManager, bool loadingIsSlow, PlayerIndex controllingPlayer ) : void |
Activates the loading screen.
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LoadContent ( ) : void | ||
Update ( |
Updates the loading screen.
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Method | Description | |
---|---|---|
LoadingScreen ( ScreenManager screenManager, bool loadingIsSlow, GameScreen screensToLoad ) : System |
The constructor is private: loading screens should be activated via the static Load method instead.
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public Draw ( |
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gameTime | ||
return | void |
public HandleInput ( InputState input ) : void | ||
input | InputState | |
return | void |
public static Load ( ScreenManager screenManager, bool loadingIsSlow, PlayerIndex controllingPlayer ) : void | ||
screenManager | ScreenManager | |
loadingIsSlow | bool | |
controllingPlayer | PlayerIndex | |
return | void |
public Update ( |
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gameTime | ||
otherScreenHasFocus | bool | |
coveredByOtherScreen | bool | |
return | void |