Property | Type | Description | |
---|---|---|---|
Cell | Cell | ||
Console | IConsole | ||
ConsoleLocation | |||
ScreenLocation | |||
WorldLocation |
Method | Description | |
---|---|---|
Clone ( ) : |
Returns a clone of this object.
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Fill ( IConsole data ) : void |
Sets the WorldLocation and ConsoleLocation properties based on the cell size of the provided console. If absolute positioning is used on the console, then the properties will represent pixels. This method alters the data of the mouse information based on the provided console. It |
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ProcessMouse ( GameTime gameTime ) : void |
Fills out the state of the mouse.
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public Fill ( IConsole data ) : void | ||
data | IConsole | The console to get the data from. |
return | void |
public ProcessMouse ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
return | void |
public Point,Microsoft.Xna.Framework ConsoleLocation | ||
return |
public Point,Microsoft.Xna.Framework ScreenLocation | ||
return |