C# Class SIL.FieldWorks.Common.Controls.BulkEditItem

A bulk edit item manages a control (typically a combo) for a column that can handle a list choice bulk edit operation. (The name reflects an original intent that it should handle any kind of bulk edit for its column.)
Inheritance: IFWDisposable
Mostrar archivo Open project: sillsdev/FieldWorks Class Usage Examples

Public Methods

Method Description
BulkEditItem ( IBulkEditSpecControl control ) : System

CheckDisposed ( ) : void

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.

Dispose ( ) : void

Must not be virtual.

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Executes in two distinct scenarios. 1. If disposing is true, the method has been called directly or indirectly by a user's code via the Dispose method. Both managed and unmanaged resources can be disposed. 2. If disposing is false, the method has been called by the runtime from inside the finalizer and you should not reference (access) other managed objects, as they already have been garbage collected. Only unmanaged resources can be disposed.

If any exceptions are thrown, that is fine. If the method is being done in a finalizer, it will be ignored. If it is thrown by client code calling Dispose, it needs to be handled by fixing the bug. If subclasses override this method, they should call the base implementation.

Method Details

BulkEditItem() public method

public BulkEditItem ( IBulkEditSpecControl control ) : System
control IBulkEditSpecControl
return System

CheckDisposed() public method

Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.
public CheckDisposed ( ) : void
return void

Dispose() public method

Must not be virtual.
public Dispose ( ) : void
return void

Dispose() protected method

Executes in two distinct scenarios. 1. If disposing is true, the method has been called directly or indirectly by a user's code via the Dispose method. Both managed and unmanaged resources can be disposed. 2. If disposing is false, the method has been called by the runtime from inside the finalizer and you should not reference (access) other managed objects, as they already have been garbage collected. Only unmanaged resources can be disposed.
If any exceptions are thrown, that is fine. If the method is being done in a finalizer, it will be ignored. If it is thrown by client code calling Dispose, it needs to be handled by fixing the bug. If subclasses override this method, they should call the base implementation.
protected Dispose ( bool disposing ) : void
disposing bool
return void