Method |
Description |
|
BackwardReach ( Vector3 position ) : void |
|
|
BackwardReachLimited ( Vector3 position ) : void |
|
|
BackwardReachUnlimited ( Vector3 position ) : void |
|
|
ForwardReach ( Vector3 position ) : void |
|
|
GetLimitedRotation ( int index, Quaternion q, bool &changed ) : Quaternion |
|
|
GetParentSolverPosition ( int index ) : Vector3 |
|
|
GetParentSolverRotation ( int index ) : Quaternion |
|
|
LimitForward ( int rotateBone, int limitBone ) : void |
|
|
MapToSolverPositions ( ) : void |
|
|
MapToSolverPositionsLimited ( ) : void |
|
|
OnPostSolve ( ) : void |
|
|
OnPreSolve ( ) : void |
|
|
Solve ( Vector3 targetPosition ) : void |
|
|
SolverMove ( int index, Vector3 offset ) : void |
|
|
SolverMoveChildrenAroundPoint ( int index, Quaternion rotation ) : void |
|
|
SolverRotate ( int index, Quaternion rotation, bool recursive ) : void |
|
|
SolverRotateChildren ( int index, Quaternion rotation ) : void |
|
|