Method | Description | |
---|---|---|
DrawAlerts ( GraphicsDevice g ) : void | ||
DrawBloods ( GraphicsDevice g ) : void | ||
DrawBullets ( GraphicsDevice g ) : void | ||
DrawFire ( GraphicsDevice g ) : void | ||
DrawLightning ( GraphicsDevice g ) : void | ||
Load ( |
||
ParticleRenderer ( |
||
SetAlerts ( GraphicsDevice g ) : void | ||
SetBloods ( GraphicsDevice g ) : void | ||
SetBullets ( GraphicsDevice g ) : void | ||
SetFire ( GraphicsDevice g ) : void | ||
SetLightning ( GraphicsDevice g ) : void | ||
SetupAll ( GraphicsDevice g, Matrix mVP, float t, Microsoft.Xna.Framework.Graphics.Texture2D tFOW ) : void | ||
Update ( List |
Method | Description | |
---|---|---|
BuildAlertModel ( |
||
BuildBloodModel ( |
||
BuildFireModel ( |
||
BuildLightningModel ( |
||
LoadBulletModel ( |
||
LoadBulletTexture ( |
||
LoadFireShader ( |
||
LoadLightningShader ( |
public DrawAlerts ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public DrawBloods ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public DrawBullets ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public DrawLightning ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public Load ( |
||
renderer | ||
o | ||
return | void |
public ParticleRenderer ( |
||
fx | ||
peConf | ||
return | System |
public SetBullets ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public SetLightning ( GraphicsDevice g ) : void | ||
g | GraphicsDevice | |
return | void |
public SetupAll ( GraphicsDevice g, Matrix mVP, float t, Microsoft.Xna.Framework.Graphics.Texture2D tFOW ) : void | ||
g | GraphicsDevice | |
mVP | Matrix | |
t | float | |
tFOW | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public Update ( List |
||
newParticles | List |
|
dt | float | |
return | void |