Method | Description | |
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CreateSource ( string sourcePath, AlarmChangedEventHandler alarmChangeCallback ) : |
Creates a source.
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Dispose ( ) : void |
Frees any unmanaged resources.
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StartSimulation ( ) : void |
Starts a simulation which causes the alarm states to change. This simulation randomly activates the alarms that belong to the sources. Once an alarm is active it has to be acknowledged and confirmed. Once an alarm is confirmed it go to the inactive state. If the alarm stays active the severity will be gradually increased. |
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StopSimulation ( ) : void |
Stops the simulation.
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UnderlyingSystem ( ) : System |
Initializes a new instance of the UnderlyingSystem class.
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Method | Description | |
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Dispose ( bool disposing ) : void |
An overrideable version of the Dispose.
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Method | Description | |
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DoSimulation ( object state ) : void |
Simulates a source by updating the state of the alarms belonging to the condition.
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public CreateSource ( string sourcePath, AlarmChangedEventHandler alarmChangeCallback ) : |
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sourcePath | string | The source path. |
alarmChangeCallback | AlarmChangedEventHandler | The callback invoked when an alarm changes. |
return |