C# Class ProjectStorms.WeaponSFX

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
loopOnSpawn bool
makeNoiseOnSpawn bool
randomPitchOnSpawn bool
sfx AudioClip

Public Methods

Method Description
Awake ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
PlaySound ( bool a_looping, bool a_randomPitch ) : void
SetSound ( AudioClip a_overrideClip, bool a_looping, bool a_randomPitch ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

PlaySound() public method

public PlaySound ( bool a_looping, bool a_randomPitch ) : void
a_looping bool
a_randomPitch bool
return void

SetSound() public method

public SetSound ( AudioClip a_overrideClip, bool a_looping, bool a_randomPitch ) : void
a_overrideClip AudioClip
a_looping bool
a_randomPitch bool
return void

Property Details

loopOnSpawn public_oe property

public bool loopOnSpawn
return bool

makeNoiseOnSpawn public_oe property

public bool makeNoiseOnSpawn
return bool

randomPitchOnSpawn public_oe property

public bool randomPitchOnSpawn
return bool

sfx public_oe property

public AudioClip sfx
return AudioClip