C# Class ProjectStorms.TagChildren

This script will pass itself through EVERY child object of the Airship. This can be useful for collisions, inputs and cam references. I.e. The Cannonball collisions will check for the object's tag. If all objects, have the same tag as parent, then there is no confusion.
Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project

Private Methods

Method Description
ApplyTags_R ( Transform a_trans, string a_tag ) : void
Start ( ) : void