C# Class ProjectStorms.HealPointBehaviour

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project

Public Properties

Property Type Description
m_childParticles UnityEngine.ParticleSystem
m_childStatic UnityEngine.AudioSource
repairSounds UnityEngine.AudioClip[]

Public Methods

Method Description
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
OnTriggerStay ( Collider other ) : void
RandomClip ( ) : void
RandomPitch ( ) : void
Start ( ) : void

Method Details

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerStay() public method

public OnTriggerStay ( Collider other ) : void
other UnityEngine.Collider
return void

RandomClip() public method

public RandomClip ( ) : void
return void

RandomPitch() public method

public RandomPitch ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

m_childParticles public_oe property

public ParticleSystem,UnityEngine m_childParticles
return UnityEngine.ParticleSystem

m_childStatic public_oe property

public AudioSource,UnityEngine m_childStatic
return UnityEngine.AudioSource

repairSounds public_oe property

public AudioClip[],UnityEngine repairSounds
return UnityEngine.AudioClip[]