Method | Description | |
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Awake ( ) : void | ||
OnEnable ( ) : void | ||
OnTriggerEnter ( |
Method | Description | |
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ExpandTrigger ( ) : void |
Expands the trigger over a period of time
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HitObject ( |
Attempts to hit an object by raycast onto it first, then destroying that ship part (if ship part) and applies a force in the direction of this game object's forward vector
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Update ( ) : void |
public OnTriggerEnter ( |
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a_other | ||
return | void |