Method |
Description |
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DrawItem ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth ) : void |
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DrawSprite ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth ) : void |
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DrawSprite ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void |
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DrawTile ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth ) : void |
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DrawTile ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth, Rectangle rectangleMask, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void |
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DrawTile ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void |
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DrawTileMask ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 position, SpriteEffects spriteEffects, float depth, Rectangle rectangleMask ) : void |
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FrameSpriteCount ( ) : int |
Gets the index of the current frame in the animation. i count ONLY sprite command |
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PlayAnimation ( List lsequence, StateElement stateElement ) : void |
Begins or continues playback of an animation. |
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UpdateFrame ( float elapsed, Position &position, SpriteEffects &spriteEffects__1, PlayerState &playerState ) : void |
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UpdateFrameItem ( float elapsed, Position &position, SpriteEffects &spriteEffects__1, TileState &itemState ) : void |
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UpdateFrameTile ( float elapsed, Position &position, SpriteEffects &spriteEffects__1, TileState &tileState ) : void |
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