Property | Type | Description | |
---|---|---|---|
material | |||
spriteDistributionCurve |
Property | Type | Description | |
---|---|---|---|
colors | List |
||
norms | List |
||
tans | List |
||
tris | List |
||
uvs | List |
||
verts | List |
Property | Type | Description |
---|
Method | Description | |
---|---|---|
AddScatterEdge ( |
||
AddScatterEdgeSegment ( |
||
AddScatterFill ( |
||
AddScatterQuad ( |
||
AddSolidEdge ( |
||
AddSolidEdgeBevelJoin ( |
||
AddSolidEdgeMiterJoin ( |
||
AddSolidEdgeRoundedJoin ( |
||
AddSolidEdgeSegment ( |
||
AddSolidFill ( |
||
Clear ( ) : void | ||
GetMesh ( PrettyPoly.PrettyPolyPoint points, bool closed ) : |
||
GetSpriteUVs ( ) : UnityEngine.Vector2[] | ||
GetSpriteUVs ( float start, float end ) : UnityEngine.Vector2[] | ||
GetWidthToHeightRatio ( ) : float | ||
PrettyPolyMeshLayer ( ) : System.Collections.Generic | ||
RandomizeSprite ( ) : void |
public AddScatterEdge ( |
||
points | ||
pathLength | float | |
closed | bool | |
return | void |
public AddScatterEdgeSegment ( |
||
a | ||
b | ||
pathLength | float | |
distTraveled | float | |
index | int | |
return | void |
public AddScatterFill ( |
||
points | ||
pathLength | float | |
return | void |
public AddScatterQuad ( |
||
position | ||
dir | ||
index | int | |
t | float | |
return | void |
public AddSolidEdge ( |
||
points | ||
pathLength | float | |
closed | bool | |
return | void |
public AddSolidEdgeBevelJoin ( |
||
pos | ||
outward | ||
prevOut | ||
bevelOut | ||
size | float | |
c | ||
flipUVs | bool | |
index | int | |
uvFrac | float | |
return | void |
public AddSolidEdgeMiterJoin ( |
||
pos | ||
outward | ||
prevOut | ||
size | float | |
c | ||
flipUVs | bool | |
index | int | |
uvFrac | float | |
return | void |
public AddSolidEdgeRoundedJoin ( |
||
pos | ||
outward | ||
prevOut | ||
rotation | float | |
size | float | |
c | ||
flipUVs | bool | |
index | int | |
uvFrac | float | |
return | void |
public AddSolidEdgeSegment ( |
||
a | ||
b | ||
outward | ||
size | float | |
c | ||
index | int | |
uvFrac | float | |
return | void |
public AddSolidFill ( |
||
points | ||
pathLength | float | |
return | void |
public GetMesh ( PrettyPoly.PrettyPolyPoint points, bool closed ) : |
||
points | PrettyPoly.PrettyPolyPoint | |
closed | bool | |
return |
public GetSpriteUVs ( ) : UnityEngine.Vector2[] | ||
return | UnityEngine.Vector2[] |
public GetSpriteUVs ( float start, float end ) : UnityEngine.Vector2[] | ||
start | float | |
end | float | |
return | UnityEngine.Vector2[] |
public PrettyPolyMeshLayer ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |
public AnimationCurve,UnityEngine spriteDistributionCurve | ||
return |