Property | Type | Description | |
---|---|---|---|
GameID | ulong | ||
SteamID | string | ||
firstLocations | Vector3[] | ||
worldSizeHalf | float |
Method | Description | |
---|---|---|
Ban ( string reason = "no reason" ) : void | ||
ConsoleMessage ( string msg ) : void | ||
Find ( string nameOrSteamidOrIP ) : |
||
FindByGameID ( ulong steamID ) : |
||
FindBySteamID ( string steamID ) : |
||
GetLookBuildingPart ( float maxDist = 500f ) : |
||
GetLookHit ( float maxDist = 500f, int layers = Physics.AllLayers ) : |
||
GetLookPlayer ( float maxDist = 500f ) : |
||
GetLookPoint ( float maxDist = 500f ) : Vector3 | ||
GroundTeleport ( Vector3 v3 ) : bool | ||
GroundTeleport ( float x, float y, float z ) : bool | ||
IsPlayer ( ) : bool | ||
Kick ( string reason = "no reason" ) : void | ||
Kill ( ) : void | ||
KnownBlueprints ( ) : List |
||
KnowsBlueprint ( ItemBlueprint itembp ) : bool | ||
KnowsBlueprint ( ItemDefinition itemdef ) : bool | ||
KnowsBlueprint ( int itemID ) : bool | ||
KnowsBlueprints ( IEnumerable |
||
KnowsBlueprints ( IEnumerable |
||
KnowsBlueprints ( IEnumerable |
||
LearnBlueprint ( ItemBlueprint itembp ) : bool | ||
LearnBlueprint ( ItemDefinition itemdef ) : bool | ||
LearnBlueprint ( int itemID ) : bool | ||
LearnBlueprints ( IEnumerable |
||
LearnBlueprints ( IEnumerable |
||
LearnBlueprints ( IEnumerable |
||
MakeModerator ( string reason = "no reason" ) : void | ||
MakeNone ( string reason = "no reason" ) : void | ||
MakeOwner ( string reason = "no reason" ) : void | ||
Message ( string msg ) : void | ||
MessageFrom ( string from, string msg ) : void | ||
Player ( BasePlayer player ) : System | ||
Reject ( string reason = "no reason" ) : void | ||
SendConsoleCommand ( string cmd ) : void | ||
Teleport ( Vector3 v3 ) : bool | ||
Teleport ( float x, float y, float z ) : bool |
Method | Description | |
---|---|---|
OnPlayerDeserialized ( |
public static Find ( string nameOrSteamidOrIP ) : |
||
nameOrSteamidOrIP | string | |
return |
public static FindByGameID ( ulong steamID ) : |
||
steamID | ulong | |
return |
public static FindBySteamID ( string steamID ) : |
||
steamID | string | |
return |
public GetLookBuildingPart ( float maxDist = 500f ) : |
||
maxDist | float | |
return |
public GetLookHit ( float maxDist = 500f, int layers = Physics.AllLayers ) : |
||
maxDist | float | |
layers | int | |
return |
public GetLookPlayer ( float maxDist = 500f ) : |
||
maxDist | float | |
return |
public GetLookPoint ( float maxDist = 500f ) : Vector3 | ||
maxDist | float | |
return | Vector3 |
public GroundTeleport ( float x, float y, float z ) : bool | ||
x | float | |
y | float | |
z | float | |
return | bool |
public KnowsBlueprint ( ItemBlueprint itembp ) : bool | ||
itembp | ItemBlueprint | |
return | bool |
public KnowsBlueprint ( ItemDefinition itemdef ) : bool | ||
itemdef | ItemDefinition | |
return | bool |
public KnowsBlueprints ( IEnumerable |
||
itemBPs | IEnumerable |
|
return | bool>.Dictionary |
public KnowsBlueprints ( IEnumerable |
||
itemdefs | IEnumerable |
|
return | bool>.Dictionary |
public KnowsBlueprints ( IEnumerable |
||
itemIDs | IEnumerable |
|
return | bool>.Dictionary |
public LearnBlueprint ( ItemBlueprint itembp ) : bool | ||
itembp | ItemBlueprint | |
return | bool |
public LearnBlueprint ( ItemDefinition itemdef ) : bool | ||
itemdef | ItemDefinition | |
return | bool |
public LearnBlueprints ( IEnumerable |
||
itembps | IEnumerable |
|
return | void |
public LearnBlueprints ( IEnumerable |
||
itemdefs | IEnumerable |
|
return | void |
public LearnBlueprints ( IEnumerable |
||
itemIDs | IEnumerable |
|
return | void |
public MakeModerator ( string reason = "no reason" ) : void | ||
reason | string | |
return | void |
public MakeNone ( string reason = "no reason" ) : void | ||
reason | string | |
return | void |
public MakeOwner ( string reason = "no reason" ) : void | ||
reason | string | |
return | void |
public MessageFrom ( string from, string msg ) : void | ||
from | string | |
msg | string | |
return | void |
public Reject ( string reason = "no reason" ) : void | ||
reason | string | |
return | void |
public SendConsoleCommand ( string cmd ) : void | ||
cmd | string | |
return | void |
public Teleport ( float x, float y, float z ) : bool | ||
x | float | |
y | float | |
z | float | |
return | bool |