Method | Description | |
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ChangeState ( ) : void | ||
IsActive ( ) : bool |
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LadderTile ( Microsoft.Xna.Framework.Graphics.Sprite sprite, TileCollision collision ) : System |
Constructor defaulting to inactive ladder
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SetState ( bool active ) : void | ||
Update ( |
Need this so once the game has init the tile construction is loaded with a null sprite rather than the active sprite
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public LadderTile ( Microsoft.Xna.Framework.Graphics.Sprite sprite, TileCollision collision ) : System | ||
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
collision | TileCollision | |
return | System |
public Update ( |
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gameTime | ||
return | void |