Property | Type | Description | |
---|---|---|---|
activated | Microsoft.Xna.Framework.Graphics.Texture2D | ||
deactivated | Microsoft.Xna.Framework.Graphics.Texture2D | ||
on | System.Boolean | ||
origin | Vector2 | ||
position | Vector2 |
Method | Description | |
---|---|---|
Activator ( Vector2 location ) : System | ||
ChangeState ( |
||
Draw ( |
||
add ( IActivatable responder ) : void | ||
remove ( IActivatable responder ) : void |
public Activator ( Vector2 location ) : System | ||
location | Vector2 | |
return | System |
public abstract ChangeState ( |
||
c | ||
keyState | ||
inputManager | ||
return | void |
public Draw ( |
||
gameTime | ||
spriteBatch | ||
return | void |
public remove ( IActivatable responder ) : void | ||
responder | IActivatable | |
return | void |
protected Texture2D,Microsoft.Xna.Framework.Graphics activated | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
protected Texture2D,Microsoft.Xna.Framework.Graphics deactivated | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |