Method | Description | |
---|---|---|
FireIsBeingHandled ( Fire f, Pawn potentialHandler ) : bool | ||
HasJobOnThing ( Pawn pawn, Thing t ) : bool | ||
JobOnThing ( Pawn pawn, Thing t ) : Job | ||
ShouldSkip ( Pawn pawn ) : bool |
public static FireIsBeingHandled ( Fire f, Pawn potentialHandler ) : bool | ||
f | Fire | |
potentialHandler | Pawn | |
return | bool |
public HasJobOnThing ( Pawn pawn, Thing t ) : bool | ||
pawn | Pawn | |
t | Thing | |
return | bool |
public JobOnThing ( Pawn pawn, Thing t ) : Job | ||
pawn | Pawn | |
t | Thing | |
return | Job |