Method | Description | |
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Add ( System.Vector2 left, System.Vector2 right ) : System.Vector2 |
Adds the given Vector2 to the current Vector3.
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Add ( System.Vector2 left, Vector3 right ) : Vector3 |
Adds the given Vector3 to the current Vector3.
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Add ( Vector3 left, System.Vector2 right ) : Vector3 |
Adds the given Vector2 to the current Vector3.
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Add ( Vector3 left, Vector3 right ) : Vector3 |
Adds the given Vector3 to the current Vector3.
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Add ( System.Vector2 left, System.Vector4 right ) : System.Vector4 |
Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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Add ( Vector3 left, System.Vector4 right ) : System.Vector4 |
Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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Add ( System.Vector4 left, System.Vector2 right ) : System.Vector4 |
Adds the given Vector2 to the current Vector3.
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Add ( System.Vector4 left, Vector3 right ) : System.Vector4 |
Adds the given Vector3 to the current Vector3.
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Add ( System.Vector4 left, System.Vector4 right ) : System.Vector4 |
Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
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Cross ( Vector3 left, Vector3 right ) : Vector3 |
Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation.
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public static Add ( System.Vector2 left, System.Vector2 right ) : System.Vector2 | ||
left | System.Vector2 | |
right | System.Vector2 | The right operand of the addition. |
return | System.Vector2 |
public static Add ( System.Vector2 left, Vector3 right ) : Vector3 | ||
left | System.Vector2 | |
right | Vector3 | The right operand of the addition. |
return | Vector3 |
public static Add ( Vector3 left, System.Vector2 right ) : Vector3 | ||
left | Vector3 | |
right | System.Vector2 | The right operand of the addition. |
return | Vector3 |
public static Add ( Vector3 left, Vector3 right ) : Vector3 | ||
left | Vector3 | |
right | Vector3 | The right operand of the addition. |
return | Vector3 |
public static Add ( System.Vector2 left, System.Vector4 right ) : System.Vector4 | ||
left | System.Vector2 | |
right | System.Vector4 | The right operand of the addition. |
return | System.Vector4 |
public static Add ( Vector3 left, System.Vector4 right ) : System.Vector4 | ||
left | Vector3 | |
right | System.Vector4 | The right operand of the addition. |
return | System.Vector4 |
public static Add ( System.Vector4 left, System.Vector2 right ) : System.Vector4 | ||
left | System.Vector4 | |
right | System.Vector2 | The right operand of the addition. |
return | System.Vector4 |
public static Add ( System.Vector4 left, Vector3 right ) : System.Vector4 | ||
left | System.Vector4 | |
right | Vector3 | The right operand of the addition. |
return | System.Vector4 |
public static Add ( System.Vector4 left, System.Vector4 right ) : System.Vector4 | ||
left | System.Vector4 | |
right | System.Vector4 | The right operand of the addition. |
return | System.Vector4 |
public static Cross ( Vector3 left, Vector3 right ) : Vector3 | ||
left | Vector3 | |
right | Vector3 | The right operand of the cross product |
return | Vector3 |