Property | Type | Description | |
---|---|---|---|
Info | |||
Objectives | ReadOnlyList |
Property | Type | Description | |
---|---|---|---|
CheckIfGameIsOver | void |
Method | Description | |
---|---|---|
Add ( Player player, string description, ObjectiveType type = ObjectiveType.Primary, bool inhibitAnnouncement = false ) : int | ||
ForceDefeat ( Player player ) : void | ||
MarkCompleted ( Player player, int objectiveID ) : void | ||
MarkFailed ( Player player, int objectiveID ) : void | ||
MissionObjectives ( World world, |
||
OnObjectiveAdded ( Player player, int id ) : void | ||
OnObjectiveCompleted ( Player player, int id ) : void | ||
OnObjectiveFailed ( Player player, int id ) : void | ||
OnPlayerLost ( Player player ) : void | ||
OnPlayerWon ( Player player ) : void | ||
ResolveOrder ( Actor self, Order order ) : void |
Method | Description | |
---|---|---|
CheckIfGameIsOver ( Player player ) : void |
public Add ( Player player, string description, ObjectiveType type = ObjectiveType.Primary, bool inhibitAnnouncement = false ) : int | ||
player | Player | |
description | string | |
type | ObjectiveType | |
inhibitAnnouncement | bool | |
return | int |
public MarkCompleted ( Player player, int objectiveID ) : void | ||
player | Player | |
objectiveID | int | |
return | void |
public MarkFailed ( Player player, int objectiveID ) : void | ||
player | Player | |
objectiveID | int | |
return | void |
public MissionObjectives ( World world, |
||
world | World | |
info | ||
return | System |
public OnObjectiveAdded ( Player player, int id ) : void | ||
player | Player | |
id | int | |
return | void |
public OnObjectiveCompleted ( Player player, int id ) : void | ||
player | Player | |
id | int | |
return | void |
public OnObjectiveFailed ( Player player, int id ) : void | ||
player | Player | |
id | int | |
return | void |
public ResolveOrder ( Actor self, Order order ) : void | ||
self | Actor | |
order | Order | |
return | void |
public MissionObjectivesInfo,OpenRA.Mods.Common.Traits Info | ||
return |