Property | Type | Description | |
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FollowTarget | void | ||
GenerateDamage | int | ||
MonsterLife | void | ||
Move | void | ||
RemoveTarget | void | ||
Respawn | void | ||
TargetHit | void |
Method | Description | |
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GenerateEff ( int effect ) : string | ||
GenerateIn3 ( ) : string | ||
GenerateMv3 ( ) : string | ||
Initialize ( ) : void | ||
Initialize ( |
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IsInRange ( short mapX, short mapY, byte distance ) : bool |
Check if the Monster is in the given Range.
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MapMonster ( ) : System | ||
StartLife ( ) : void |
Method | Description | |
---|---|---|
FollowTarget ( |
Follow the Monsters target to it's position.
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GenerateDamage ( |
Generate the Monster -> Character Damage
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MonsterLife ( ) : void |
Handle any kind of Monster interaction
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Move ( ) : void | ||
RemoveTarget ( ) : void |
Remove the current Target from Monster.
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Respawn ( ) : void | ||
TargetHit ( |
Hit the Target Character.
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public IsInRange ( short mapX, short mapY, byte distance ) : bool | ||
mapX | short | The X coordinate on the Map of the object to check. |
mapY | short | The Y coordinate on the Map of the object to check. |
distance | byte | The maximum distance of the object to check. |
return | bool |