Property | Type | Description | |
---|---|---|---|
Access | SimAccess | ||
BillableFactor | float | ||
Caps | |||
Client | |||
Estate | EstateTools | ||
Flags | RegionFlags | ||
Handle | ulong | ||
ID | UUID | ||
IsEstateManager | bool | ||
Name | string | ||
ObjectsAvatars | Avatar>.InternalDictionary | ||
ObjectsPrimitives | Primitive>.InternalDictionary | ||
ParcelOverlay | byte[] | ||
ParcelOverlaysReceived | int | ||
Parcels | Parcel>.InternalDictionary | ||
Sequence | SequenceNumberCounter | ||
SimOwner | UUID | ||
SimVersion | string | ||
Stats | SimStats | ||
TerrainBase0 | UUID | ||
TerrainBase1 | UUID | ||
TerrainBase2 | UUID | ||
TerrainBase3 | UUID | ||
TerrainDetail0 | UUID | ||
TerrainDetail1 | UUID | ||
TerrainDetail2 | UUID | ||
TerrainDetail3 | UUID | ||
TerrainHeightRange00 | float | ||
TerrainHeightRange01 | float | ||
TerrainHeightRange10 | float | ||
TerrainHeightRange11 | float | ||
TerrainStartHeight00 | float | ||
TerrainStartHeight01 | float | ||
TerrainStartHeight10 | float | ||
TerrainStartHeight11 | float | ||
WaterHeight | float |
Method | Description | |
---|---|---|
Connect ( bool moveToSim ) : bool |
Attempt to connect to this simulator
|
|
Disconnect ( bool sendCloseCircuit ) : void |
Disconnect from this simulator
|
|
Dispose ( ) : void |
Called when this Simulator object is being destroyed
|
|
Equals ( object obj ) : bool |
|
|
GetHashCode ( ) : int |
|
|
IsParcelMapFull ( ) : bool |
Checks simulator parcel map to make sure it has downloaded all data successfully
|
|
Pause ( ) : void |
Instructs the simulator to stop sending update (and possibly other) packets
|
|
Resume ( ) : void |
Instructs the simulator to resume sending update packets (unpause)
|
|
SendPacket ( NetworkManager outgoingPacket ) : void |
Sends a packet
|
|
SendPacket ( Packet packet, bool setSequence ) : void |
Sends a packet
|
|
SendPacketUnqueued ( NetworkManager outgoingPacket ) : void |
Sends a packet directly to the simulator without queuing
|
|
SendPacketUnqueued ( byte payload, bool setSequence ) : void |
Send a raw byte array payload as a packet
|
|
SendPing ( ) : void |
|
|
SetSeedCaps ( string seedcaps ) : void | ||
Simulator ( GridClient client, IPEndPoint address, ulong handle ) : System |
|
|
ToString ( ) : string |
Returns Simulator Name as a String
|
|
operator ( ) : bool |
Method | Description | |
---|---|---|
PacketReceived ( UDPPacketBuffer buffer ) : void | ||
PacketSent ( UDPPacketBuffer buffer, int bytesSent ) : void |
Method | Description | |
---|---|---|
AckTimer_Elapsed ( object obj ) : void | ||
PingTimer_Elapsed ( object obj ) : void | ||
ResendUnacked ( ) : void |
Resend unacknowledged packets
|
|
SendAcks ( ) : void |
Sends out pending acknowledgements
|
|
StatsTimer_Elapsed ( object obj ) : void |
public Connect ( bool moveToSim ) : bool | ||
moveToSim | bool | Whether to move our agent in to this sim or not |
return | bool |
public Disconnect ( bool sendCloseCircuit ) : void | ||
sendCloseCircuit | bool | |
return | void |
protected PacketReceived ( UDPPacketBuffer buffer ) : void | ||
buffer | UDPPacketBuffer | |
return | void |
protected PacketSent ( UDPPacketBuffer buffer, int bytesSent ) : void | ||
buffer | UDPPacketBuffer | |
bytesSent | int | |
return | void |
public SendPacket ( NetworkManager outgoingPacket ) : void | ||
outgoingPacket | NetworkManager | Packet to be sent |
return | void |
public SendPacket ( Packet packet, bool setSequence ) : void | ||
packet | Packet | Packet to be sent |
setSequence | bool | True to set the sequence number, false to /// leave it as is |
return | void |
public SendPacketUnqueued ( NetworkManager outgoingPacket ) : void | ||
outgoingPacket | NetworkManager | Packet to be sent |
return | void |
public SendPacketUnqueued ( byte payload, bool setSequence ) : void | ||
payload | byte | The packet payload |
setSequence | bool | Whether the second, third, and fourth bytes /// should be modified to the current stream sequence number |
return | void |
public SetSeedCaps ( string seedcaps ) : void | ||
seedcaps | string | |
return | void |
public Simulator ( GridClient client, IPEndPoint address, ulong handle ) : System | ||
client | GridClient | Reference to the GridClient object |
address | IPEndPoint | IPEndPoint of the simulator |
handle | ulong | handle of the simulator |
return | System |
public InternalDictionary |
||
return | Avatar>.InternalDictionary |
public InternalDictionary |
||
return | Primitive>.InternalDictionary |