Method |
Description |
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AddPoint ( Vec2 point ) : void |
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Clear ( ) : void |
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Create ( ) : Spline |
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Dispose ( ) : void |
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Draw ( float penWidth, SplineController controller ) : void |
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FinalizeSpline ( ) : void |
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HitTestPoints ( Vec2 point, float penWidth, float hitWidth, int &hitIndex, Vec2 &hitPos ) : bool |
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HitTestSegments ( Vec2 center, float radius, int &hitIndex, Vec2 &hitPos ) : bool |
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InsertPoint ( Vec2 point, int index ) : void |
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OptimizePoint ( int index ) : bool |
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RemovePoint ( int index ) : void |
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RemoveSimilarPoints ( ) : bool |
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Spline ( IntPtr ptr ) : System |
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UpdateSpline ( ) : void |
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UpdateSplineHeight ( ) : void |
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this ( int index ) : Vec2 |
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