Property | Type | Description | |
---|---|---|---|
displayName | string | ||
editorPosition | |||
showValueInEditor | bool | ||
type | AnchorType |
Method | Description | |
---|---|---|
ConnectToAnchor ( Anchor anchor ) : void | ||
ConnectToNode ( |
||
EditorUpdate ( ) : void | ||
ExecuteConnectedNodes ( ) : void | ||
ExportVariableToConnections ( ) : void | ||
LookupAnchorConnections ( ) : List |
||
LookupNodeConnections ( ) : List |
||
OnImportVariableFromConnection ( Anchor sender, object value ) : void | ||
OnPrepareVariableForExport ( ) : void | ||
RemoveConnection ( |
||
RemoveConnection ( |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void |
public ConnectToAnchor ( Anchor anchor ) : void | ||
anchor | Anchor | |
return | void |
public ExportVariableToConnections ( ) : void | ||
return | void |
public OnImportVariableFromConnection ( Anchor sender, object value ) : void | ||
sender | Anchor | |
value | object | |
return | void |
public RemoveConnection ( |
||
connection | ||
return | void |
public RemoveConnection ( |
||
connection | ||
return | void |
public Vector2,UnityEngine editorPosition | ||
return |