C# Class Nodify.Runtime.Anchor

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: anneomcl/LetsMake

Public Properties

Property Type Description
displayName string
editorPosition UnityEngine.Vector2
showValueInEditor bool
type AnchorType

Public Methods

Method Description
ConnectToAnchor ( Anchor anchor ) : void
ConnectToNode ( Node node ) : void
EditorUpdate ( ) : void
ExecuteConnectedNodes ( ) : void
ExportVariableToConnections ( ) : void
LookupAnchorConnections ( ) : List
LookupNodeConnections ( ) : List
OnImportVariableFromConnection ( Anchor sender, object value ) : void
OnPrepareVariableForExport ( ) : void
RemoveConnection ( AnchorConnection connection ) : void
RemoveConnection ( NodeConnection connection ) : void

Private Methods

Method Description
Awake ( ) : void
Update ( ) : void

Method Details

ConnectToAnchor() public method

public ConnectToAnchor ( Anchor anchor ) : void
anchor Anchor
return void

ConnectToNode() public method

public ConnectToNode ( Node node ) : void
node Node
return void

EditorUpdate() public method

public EditorUpdate ( ) : void
return void

ExecuteConnectedNodes() public method

public ExecuteConnectedNodes ( ) : void
return void

ExportVariableToConnections() public method

public ExportVariableToConnections ( ) : void
return void

LookupAnchorConnections() public method

public LookupAnchorConnections ( ) : List
return List

LookupNodeConnections() public method

public LookupNodeConnections ( ) : List
return List

OnImportVariableFromConnection() public method

public OnImportVariableFromConnection ( Anchor sender, object value ) : void
sender Anchor
value object
return void

OnPrepareVariableForExport() public method

public OnPrepareVariableForExport ( ) : void
return void

RemoveConnection() public method

public RemoveConnection ( AnchorConnection connection ) : void
connection AnchorConnection
return void

RemoveConnection() public method

public RemoveConnection ( NodeConnection connection ) : void
connection NodeConnection
return void

Property Details

displayName public_oe property

public string displayName
return string

editorPosition public_oe property

public Vector2,UnityEngine editorPosition
return UnityEngine.Vector2

showValueInEditor public_oe property

Should the value of the field be displayed as a string on the anchor?
public bool showValueInEditor
return bool

type public_oe property

public AnchorType type
return AnchorType