Method | Description | |
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CSharpScriptExecutor ( IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, |
A simple constructor that initializes the object with the given values.
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DoExecute ( IScript p_scpScript ) : bool |
Executes the script.
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Method | Description | |
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Compile ( string p_strCode ) : byte[] |
Compiles the given C# script code. The compiled script is not loaded into the current domain. |
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CreateSandbox ( IScript p_scpScript ) : |
Creates a sandboxed domain. The sandboxed domain is only given permission to alter the parts of the system that are relevant to mod management for the current game mode. |
Method | Description | |
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CurrentDomain_AssemblyResolve ( object sender, |
Handles the AppDomain.AssemblyResolve event. Assemblies that have been load dynamically aren't accessible by assembly name. So, when, for example, this class looks for the assembly containing the ScriptRunner type that was CreateInstanceFromAndUnwrap-ed, the class can't find the type. This handler searches through loaded assemblies and finds the required assembly. |
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Functions_TaskStarted ( object sender, EventArgs |
Handles the ScriptFunctionProxy.TaskStarted event of script executors. This bubbles the started task to any listeners. |
public CSharpScriptExecutor ( IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, |
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p_gmdGameMode | IGameMode | The game mode currently being managed. |
p_eifEnvironmentInfo | IEnvironmentInfo | The application's envrionment info. |
p_csfFunctions | The proxy providing the implementations of the functions available to the C# script. | |
p_tpeBaseScriptType | The type of the base script from which all C# scripts should derive. | |
return | System |
protected Compile ( string p_strCode ) : byte[] | ||
p_strCode | string | The code to compile. |
return | byte[] |
protected CreateSandbox ( IScript p_scpScript ) : |
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p_scpScript | IScript | The script we are going to execute. This is required so we can include /// the folder containing the script's script type class in the sandboxes PrivateBinPath. /// We need to do this so that any helper classes and libraries used by the script /// can be found. |
return |
public DoExecute ( IScript p_scpScript ) : bool | ||
p_scpScript | IScript | The C# Script to execute. |
return | bool |