Property | Type | Description | |
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fFrustum |
Method | Description | |
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GLProjectionCamera ( |
By default, the camera is located at the origin, looking down the -z axis, with the y-axis as the up vector.
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GLProjectionCamera ( |
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OnRealize ( ) : void | ||
Realize ( ) : void | ||
SetFar ( float farPlane ) : void | ||
SetFrustum ( |
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SetNear ( float nearPlane ) : void |
public GLProjectionCamera ( |
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gi | ||
return | NewTOAPIA.Drawing |
public GLProjectionCamera ( |
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gi | ||
location | Point3D | |
lookAt | Point3D | |
up | ||
nearPlane | float | |
farPlane | float | |
return | NewTOAPIA.Drawing |
public SetFrustum ( |
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frustum | ||
return | void |