Property | Type | Description | |
---|---|---|---|
FixedFrag | string | ||
FixedVert | string |
Method | Description | |
---|---|---|
BinaryTextureProcessor ( GraphicsInterface gi, int width, int height ) : System | ||
BinaryTextureProcessor ( GraphicsInterface gi, int width, int height, string fragmentString ) : System | ||
CreateRenderTarget ( ) : GLRenderTarget | ||
ProcessTwoTextures ( GLTexture2D baseTexture, GLTexture2D blendTexture ) : GLTexture2D |
Peform conversion to grayscale
|
Method | Description | |
---|---|---|
BindRenderTarget ( ) : void | ||
BindShaderProgram ( ) : void | ||
BindTexture ( GLTextureUnit aUnit, GLTexture aTexture ) : void | ||
BindTextures ( ) : void | ||
CreateOutputTexture ( int width, int height ) : GLTexture2D | ||
RenderGeometry ( ) : void | ||
SetUniformVariables ( ) : void | ||
UnbindRenderTarget ( ) : void | ||
UnbindShaderProgram ( ) : void | ||
UnbindTextures ( ) : void |
public BinaryTextureProcessor ( GraphicsInterface gi, int width, int height ) : System | ||
gi | GraphicsInterface | |
width | int | |
height | int | |
return | System |
public BinaryTextureProcessor ( GraphicsInterface gi, int width, int height, string fragmentString ) : System | ||
gi | GraphicsInterface | |
width | int | |
height | int | |
fragmentString | string | |
return | System |
protected BindTexture ( GLTextureUnit aUnit, GLTexture aTexture ) : void | ||
aUnit | GLTextureUnit | |
aTexture | GLTexture | |
return | void |
protected CreateOutputTexture ( int width, int height ) : GLTexture2D | ||
width | int | |
height | int | |
return | GLTexture2D |
public CreateRenderTarget ( ) : GLRenderTarget | ||
return | GLRenderTarget |
public ProcessTwoTextures ( GLTexture2D baseTexture, GLTexture2D blendTexture ) : GLTexture2D | ||
baseTexture | GLTexture2D | |
blendTexture | GLTexture2D | |
return | GLTexture2D |