Method | Description | |
---|---|---|
BlendColor ( Color4 color ) : void | ||
BlendColor ( MonoMac color ) : void | ||
BlendColor ( System color ) : void | ||
ClearColor ( Color4 color ) : void | ||
ClearColor ( MonoMac color ) : void | ||
ClearColor ( System color ) : void | ||
Color3 ( MonoMac color ) : void | ||
Color3 ( System color ) : void | ||
Color3 ( System.Vector3 color ) : void | ||
Color4 ( Color4 color ) : void | ||
Color4 ( MonoMac color ) : void | ||
Color4 ( System color ) : void | ||
Color4 ( System.Vector4 color ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, int offset ) : void | ||
DeleteTexture ( int id ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementsType type, int offset ) : void | ||
EdgeFlagPointer ( int stride, int offset ) : void | ||
FogCoordPointer ( FogPointerType type, int stride, int offset ) : void | ||
GenTexture ( ) : int | ||
GetActiveAttrib ( int program, int index, int &size, ActiveAttribType &type ) : string | ||
GetActiveUniform ( int program, int uniformIndex, int &size, ActiveUniformType &type ) : string | ||
GetDouble ( GetPName pname, System.Matrix4d &matrix ) : void | ||
GetDouble ( GetPName pname, Vector2d &vector ) : void | ||
GetDouble ( GetPName pname, Vector3d &vector ) : void | ||
GetDouble ( GetPName pname, Vector4d &vector ) : void | ||
GetFloat ( GetPName pname, Matrix4 &matrix ) : void | ||
GetFloat ( GetPName pname, System.Vector2 &vector ) : void | ||
GetFloat ( GetPName pname, System.Vector3 &vector ) : void | ||
GetFloat ( GetPName pname, System.Vector4 &vector ) : void | ||
GetProgramInfoLog ( |
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GetProgramInfoLog ( |
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GetShaderInfoLog ( |
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GetShaderInfoLog ( |
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IndexPointer ( IndexPointerType type, int stride, int offset ) : void | ||
Light ( LightName name, LightParameter pname, Color4 @params ) : void | ||
Light ( LightName name, LightParameter pname, System.Vector4 @params ) : void | ||
LoadMatrix ( Matrix4 &mat ) : void | ||
LoadMatrix ( System.Matrix4d &mat ) : void | ||
LoadTransposeMatrix ( Matrix4 &mat ) : void | ||
LoadTransposeMatrix ( System.Matrix4d &mat ) : void | ||
Material ( MaterialFace face, MaterialParameter pname, Color4 @params ) : void | ||
Material ( MaterialFace face, MaterialParameter pname, System.Vector4 @params ) : void | ||
MultMatrix ( Matrix4 &mat ) : void | ||
MultMatrix ( System.Matrix4d &mat ) : void | ||
MultTransposeMatrix ( Matrix4 &mat ) : void | ||
MultTransposeMatrix ( System.Matrix4d &mat ) : void | ||
MultiTexCoord2 ( TextureUnit target, System.Vector2 &v ) : void | ||
MultiTexCoord2 ( TextureUnit target, Vector2d &v ) : void | ||
MultiTexCoord3 ( TextureUnit target, System.Vector3 &v ) : void | ||
MultiTexCoord3 ( TextureUnit target, Vector3d &v ) : void | ||
MultiTexCoord4 ( TextureUnit target, System.Vector4 &v ) : void | ||
MultiTexCoord4 ( TextureUnit target, Vector4d &v ) : void | ||
Normal3 ( System.Vector3 normal ) : void | ||
Normal3 ( Vector3d normal ) : void | ||
NormalPointer ( NormalPointerType type, int stride, int offset ) : void | ||
PointParameter ( PointSpriteCoordOriginParameter param ) : void |
Helper function that defines the coordinate origin of the Point Sprite.
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RasterPos2 ( System.Vector2 pos ) : void | ||
RasterPos2 ( Vector2d pos ) : void | ||
RasterPos3 ( System.Vector3 pos ) : void | ||
RasterPos3 ( Vector3d pos ) : void | ||
RasterPos4 ( System.Vector4 pos ) : void | ||
RasterPos4 ( Vector4d pos ) : void | ||
Rect ( System rect ) : void | ||
Rotate ( System.Single angle, System.Vector3 axis ) : void | ||
Rotate ( double angle, Vector3d axis ) : void | ||
Scale ( System.Vector3 scale ) : void | ||
Scale ( Vector3d scale ) : void | ||
ShaderSource ( |
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TexCoord2 ( System.Vector2 v ) : void | ||
TexCoord2 ( Vector2d v ) : void | ||
TexCoord3 ( System.Vector3 v ) : void | ||
TexCoord3 ( Vector3d v ) : void | ||
TexCoord4 ( System.Vector4 v ) : void | ||
TexCoord4 ( Vector4d v ) : void | ||
TexCoordPointer ( int size, TexCoordPointerType type, int stride, int offset ) : void | ||
TexEnv ( TextureEnvTarget target, TextureEnvParameter pname, Color4 color ) : void | ||
TexEnv ( TextureEnvTarget target, TextureEnvParameter pname, System color ) : void | ||
Translate ( System.Vector3 trans ) : void | ||
Translate ( Vector3d trans ) : void | ||
Uniform4 ( int location, Color4 color ) : void | ||
Uniform4 ( int location, Quaternion quaternion ) : void | ||
UniformMatrix4 ( int location, bool transpose, Matrix4 &matrix ) : void | ||
Vertex2 ( System.Vector2 v ) : void | ||
Vertex2 ( Vector2d v ) : void | ||
Vertex3 ( System.Vector3 v ) : void | ||
Vertex3 ( Vector3d v ) : void | ||
Vertex4 ( System.Vector4 v ) : void | ||
Vertex4 ( Vector4d v ) : void | ||
VertexAttribPointer ( int index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, int offset ) : void | ||
Viewport ( OpenTK rectangle ) : void | ||
Viewport ( OpenTK location, OpenTK size ) : void | ||
Viewport ( System size ) : void | ||
Viewport ( System location, System size ) : void |
Method | Description | |
---|---|---|
DeleteTexture ( uint id ) : void | ||
GL ( ) : System | ||
Uniform2 ( int location, System.Vector2 &vector ) : void | ||
Uniform3 ( int location, System.Vector3 &vector ) : void | ||
Uniform4 ( int location, System.Vector4 &vector ) : void | ||
VertexAttrib2 ( |
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VertexAttrib2 ( |
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VertexAttrib3 ( |
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VertexAttrib3 ( |
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VertexAttrib4 ( |
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VertexAttrib4 ( |
public static BlendColor ( Color4 color ) : void | ||
color | Color4 | |
return | void |
public static BlendColor ( MonoMac color ) : void | ||
color | MonoMac | |
return | void |
public static BlendColor ( System color ) : void | ||
color | System | |
return | void |
public static ClearColor ( Color4 color ) : void | ||
color | Color4 | |
return | void |
public static ClearColor ( MonoMac color ) : void | ||
color | MonoMac | |
return | void |
public static ClearColor ( System color ) : void | ||
color | System | |
return | void |
public static Color3 ( MonoMac color ) : void | ||
color | MonoMac | |
return | void |
public static Color3 ( System.Vector3 color ) : void | ||
color | System.Vector3 | |
return | void |
public static Color4 ( MonoMac color ) : void | ||
color | MonoMac | |
return | void |
public static Color4 ( System.Vector4 color ) : void | ||
color | System.Vector4 | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, int offset ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
offset | int | |
return | void |
public static DeleteTexture ( int id ) : void | ||
id | int | |
return | void |
public static DrawElements ( BeginMode mode, int count, DrawElementsType type, int offset ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementsType | |
offset | int | |
return | void |
public static EdgeFlagPointer ( int stride, int offset ) : void | ||
stride | int | |
offset | int | |
return | void |
public static FogCoordPointer ( FogPointerType type, int stride, int offset ) : void | ||
type | FogPointerType | |
stride | int | |
offset | int | |
return | void |
public static GetActiveAttrib ( int program, int index, int &size, ActiveAttribType &type ) : string | ||
program | int | |
index | int | |
size | int | |
type | ActiveAttribType | |
return | string |
public static GetActiveUniform ( int program, int uniformIndex, int &size, ActiveUniformType &type ) : string | ||
program | int | |
uniformIndex | int | |
size | int | |
type | ActiveUniformType | |
return | string |
public static GetDouble ( GetPName pname, System.Matrix4d &matrix ) : void | ||
pname | GetPName | |
matrix | System.Matrix4d | |
return | void |
public static GetDouble ( GetPName pname, Vector2d &vector ) : void | ||
pname | GetPName | |
vector | Vector2d | |
return | void |
public static GetDouble ( GetPName pname, Vector3d &vector ) : void | ||
pname | GetPName | |
vector | Vector3d | |
return | void |
public static GetDouble ( GetPName pname, Vector4d &vector ) : void | ||
pname | GetPName | |
vector | Vector4d | |
return | void |
public static GetFloat ( GetPName pname, Matrix4 &matrix ) : void | ||
pname | GetPName | |
matrix | Matrix4 | |
return | void |
public static GetFloat ( GetPName pname, System.Vector2 &vector ) : void | ||
pname | GetPName | |
vector | System.Vector2 | |
return | void |
public static GetFloat ( GetPName pname, System.Vector3 &vector ) : void | ||
pname | GetPName | |
vector | System.Vector3 | |
return | void |
public static GetFloat ( GetPName pname, System.Vector4 &vector ) : void | ||
pname | GetPName | |
vector | System.Vector4 | |
return | void |
public static GetProgramInfoLog ( |
||
program | ||
return | string |
public static GetProgramInfoLog ( |
||
program | ||
info | string | |
return | void |
public static GetShaderInfoLog ( |
||
shader | ||
return | string |
public static GetShaderInfoLog ( |
||
shader | ||
info | string | |
return | void |
public static IndexPointer ( IndexPointerType type, int stride, int offset ) : void | ||
type | IndexPointerType | |
stride | int | |
offset | int | |
return | void |
public static Light ( LightName name, LightParameter pname, Color4 @params ) : void | ||
name | LightName | |
pname | LightParameter | |
@params | Color4 | |
return | void |
public static Light ( LightName name, LightParameter pname, System.Vector4 @params ) : void | ||
name | LightName | |
pname | LightParameter | |
@params | System.Vector4 | |
return | void |
public static LoadMatrix ( Matrix4 &mat ) : void | ||
mat | Matrix4 | |
return | void |
public static LoadMatrix ( System.Matrix4d &mat ) : void | ||
mat | System.Matrix4d | |
return | void |
public static LoadTransposeMatrix ( Matrix4 &mat ) : void | ||
mat | Matrix4 | |
return | void |
public static LoadTransposeMatrix ( System.Matrix4d &mat ) : void | ||
mat | System.Matrix4d | |
return | void |
public static Material ( MaterialFace face, MaterialParameter pname, Color4 @params ) : void | ||
face | MaterialFace | |
pname | MaterialParameter | |
@params | Color4 | |
return | void |
public static Material ( MaterialFace face, MaterialParameter pname, System.Vector4 @params ) : void | ||
face | MaterialFace | |
pname | MaterialParameter | |
@params | System.Vector4 | |
return | void |
public static MultMatrix ( Matrix4 &mat ) : void | ||
mat | Matrix4 | |
return | void |
public static MultMatrix ( System.Matrix4d &mat ) : void | ||
mat | System.Matrix4d | |
return | void |
public static MultTransposeMatrix ( Matrix4 &mat ) : void | ||
mat | Matrix4 | |
return | void |
public static MultTransposeMatrix ( System.Matrix4d &mat ) : void | ||
mat | System.Matrix4d | |
return | void |
public static MultiTexCoord2 ( TextureUnit target, System.Vector2 &v ) : void | ||
target | TextureUnit | |
v | System.Vector2 | |
return | void |
public static MultiTexCoord2 ( TextureUnit target, Vector2d &v ) : void | ||
target | TextureUnit | |
v | Vector2d | |
return | void |
public static MultiTexCoord3 ( TextureUnit target, System.Vector3 &v ) : void | ||
target | TextureUnit | |
v | System.Vector3 | |
return | void |
public static MultiTexCoord3 ( TextureUnit target, Vector3d &v ) : void | ||
target | TextureUnit | |
v | Vector3d | |
return | void |
public static MultiTexCoord4 ( TextureUnit target, System.Vector4 &v ) : void | ||
target | TextureUnit | |
v | System.Vector4 | |
return | void |
public static MultiTexCoord4 ( TextureUnit target, Vector4d &v ) : void | ||
target | TextureUnit | |
v | Vector4d | |
return | void |
public static Normal3 ( System.Vector3 normal ) : void | ||
normal | System.Vector3 | |
return | void |
public static Normal3 ( Vector3d normal ) : void | ||
normal | Vector3d | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, int offset ) : void | ||
type | NormalPointerType | |
stride | int | |
offset | int | |
return | void |
public static PointParameter ( PointSpriteCoordOriginParameter param ) : void | ||
param | PointSpriteCoordOriginParameter | /// A MonoMac.OpenGL.GL.PointSpriteCoordOriginParameter token, /// denoting the origin of the Point Sprite. /// |
return | void |
public static RasterPos2 ( System.Vector2 pos ) : void | ||
pos | System.Vector2 | |
return | void |
public static RasterPos2 ( Vector2d pos ) : void | ||
pos | Vector2d | |
return | void |
public static RasterPos3 ( System.Vector3 pos ) : void | ||
pos | System.Vector3 | |
return | void |
public static RasterPos3 ( Vector3d pos ) : void | ||
pos | Vector3d | |
return | void |
public static RasterPos4 ( System.Vector4 pos ) : void | ||
pos | System.Vector4 | |
return | void |
public static RasterPos4 ( Vector4d pos ) : void | ||
pos | Vector4d | |
return | void |
public static Rotate ( System.Single angle, System.Vector3 axis ) : void | ||
angle | System.Single | |
axis | System.Vector3 | |
return | void |
public static Rotate ( double angle, Vector3d axis ) : void | ||
angle | double | |
axis | Vector3d | |
return | void |
public static Scale ( System.Vector3 scale ) : void | ||
scale | System.Vector3 | |
return | void |
public static Scale ( Vector3d scale ) : void | ||
scale | Vector3d | |
return | void |
public static ShaderSource ( |
||
shader | ||
@string | System | |
return | void |
public static TexCoord2 ( System.Vector2 v ) : void | ||
v | System.Vector2 | |
return | void |
public static TexCoord2 ( Vector2d v ) : void | ||
v | Vector2d | |
return | void |
public static TexCoord3 ( System.Vector3 v ) : void | ||
v | System.Vector3 | |
return | void |
public static TexCoord3 ( Vector3d v ) : void | ||
v | Vector3d | |
return | void |
public static TexCoord4 ( System.Vector4 v ) : void | ||
v | System.Vector4 | |
return | void |
public static TexCoord4 ( Vector4d v ) : void | ||
v | Vector4d | |
return | void |
public static TexCoordPointer ( int size, TexCoordPointerType type, int stride, int offset ) : void | ||
size | int | |
type | TexCoordPointerType | |
stride | int | |
offset | int | |
return | void |
public static TexEnv ( TextureEnvTarget target, TextureEnvParameter pname, Color4 color ) : void | ||
target | TextureEnvTarget | |
pname | TextureEnvParameter | |
color | Color4 | |
return | void |
public static TexEnv ( TextureEnvTarget target, TextureEnvParameter pname, System color ) : void | ||
target | TextureEnvTarget | |
pname | TextureEnvParameter | |
color | System | |
return | void |
public static Translate ( System.Vector3 trans ) : void | ||
trans | System.Vector3 | |
return | void |
public static Translate ( Vector3d trans ) : void | ||
trans | Vector3d | |
return | void |
public static Uniform4 ( int location, Color4 color ) : void | ||
location | int | |
color | Color4 | |
return | void |
public static Uniform4 ( int location, Quaternion quaternion ) : void | ||
location | int | |
quaternion | Quaternion | |
return | void |
public static UniformMatrix4 ( int location, bool transpose, Matrix4 &matrix ) : void | ||
location | int | |
transpose | bool | |
matrix | Matrix4 | |
return | void |
public static Vertex2 ( System.Vector2 v ) : void | ||
v | System.Vector2 | |
return | void |
public static Vertex3 ( System.Vector3 v ) : void | ||
v | System.Vector3 | |
return | void |
public static Vertex4 ( System.Vector4 v ) : void | ||
v | System.Vector4 | |
return | void |
public static VertexAttribPointer ( int index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset ) : void | ||
index | int | |
size | int | |
type | VertexAttribPointerType | |
normalized | bool | |
stride | int | |
offset | int | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, int offset ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
offset | int | |
return | void |
public static Viewport ( OpenTK rectangle ) : void | ||
rectangle | OpenTK | |
return | void |
public static Viewport ( OpenTK location, OpenTK size ) : void | ||
location | OpenTK | |
size | OpenTK | |
return | void |
public static Viewport ( System size ) : void | ||
size | System | |
return | void |
public static Viewport ( System location, System size ) : void | ||
location | System | |
size | System | |
return | void |