Method |
Description |
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AddEngine ( SingleSteppingEngine engine ) : void |
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AddPendingEvent ( SingleSteppingEngine engine, Inferior cevent ) : void |
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GetEngine ( int id ) : SingleSteppingEngine |
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HandleChildEvent ( SingleSteppingEngine engine, Inferior inferior, Inferior &cevent, bool &resume_target ) : bool |
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HasPendingSigstopForNewThread ( int pid ) : bool |
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RemoveProcess ( Process process ) : void |
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RequestWait ( ) : void |
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SendCommand ( SingleSteppingEngine sse, TargetAccessDelegate target, object user_data ) : object |
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ThreadManager ( Debugger debugger ) : System |
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check_disposed ( ) : void |
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check_pending_events ( ) : void |
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engine_thread_main ( ) : void |
The heart of the SingleSteppingEngine. This runs in a background thread and processes stepping commands and events. For each application we're debugging, there is just one SingleSteppingEngine, no matter how many threads the application has. The engine is using one single event loop which is processing commands from the user and events from all of the application's threads. |
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mono_debugger_server_dispatch_simple ( int status, int &arg ) : Inferior.ChildEventType |
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mono_debugger_server_global_init ( ) : int |
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mono_debugger_server_global_wait ( int &status ) : int |
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start_inferior ( ) : void |
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start_wait_thread ( ) : void |
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wait_thread_main ( ) : bool |
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