Property | Type | Description |
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Method | Description | |
---|---|---|
BeginScreenDeviceChange ( bool willBeFullScreen ) : void | ||
Create ( Microsoft.Xna.Framework.Game game, int width, int height ) : |
||
EndScreenDeviceChange ( string screenDeviceName ) : void | ||
EndScreenDeviceChange ( string screenDeviceName, int clientWidth, int clientHeight ) : void |
Method | Description | |
---|---|---|
GameWindow ( ) : Microsoft.Xna.Framework.Input | ||
OnActivated ( ) : void | ||
OnClientSizeChanged ( ) : void | ||
OnDeactivated ( ) : void | ||
OnOrientationChanged ( ) : void | ||
OnPaint ( ) : void | ||
OnScreenDeviceNameChanged ( ) : void | ||
OnTextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void | ||
SetSupportedOrientations ( DisplayOrientation orientations ) : void | ||
SetTitle ( string title ) : void |
public abstract BeginScreenDeviceChange ( bool willBeFullScreen ) : void | ||
willBeFullScreen | bool | |
return | void |
public static Create ( Microsoft.Xna.Framework.Game game, int width, int height ) : |
||
game | Microsoft.Xna.Framework.Game | |
width | int | |
height | int | |
return |
public EndScreenDeviceChange ( string screenDeviceName ) : void | ||
screenDeviceName | string | |
return | void |
public abstract EndScreenDeviceChange ( string screenDeviceName, int clientWidth, int clientHeight ) : void | ||
screenDeviceName | string | |
clientWidth | int | |
clientHeight | int | |
return | void |
protected GameWindow ( ) : Microsoft.Xna.Framework.Input | ||
return | Microsoft.Xna.Framework.Input |
protected OnScreenDeviceNameChanged ( ) : void | ||
return | void |
protected OnTextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void | ||
sender | object | |
e | Microsoft.Xna.Framework.TextInputEventArgs | |
return | void |
protected abstract SetSupportedOrientations ( DisplayOrientation orientations ) : void | ||
orientations | DisplayOrientation | |
return | void |
protected abstract SetTitle ( string title ) : void | ||
title | string | |
return | void |