Property | Type | Description | |
---|---|---|---|
currentPylonIndex | int | ||
deployingHeavyTurretsIsDone | bool | ||
deployingLightTurretsIsDone | bool | ||
desiredWeather | WeatherDef | ||
displayStudyReportIcon | |||
extractionCounter | int | ||
extractionIsPaused | bool | ||
foundationRange | int | ||
generatorAngleInDegrees | float | ||
generatorAngleIncrementPerTickInDegrees | float | ||
generatorIsStarted | bool | ||
generatorMatrix | |||
generatorScale | Vector3 | ||
generatorTexture | |||
invasionIsDone | bool | ||
powerComp | CompPowerTrader | ||
pylonConstructionIsInProgress | bool | ||
pylonIsConstructed | bool[] | ||
pylonsList | List |
||
pylonsPositions | IntVec3[] | ||
reroutingCounter | int | ||
reroutingIsPaused | bool | ||
reverseEngineeringState | ReverseEngineeringState | ||
studyCounter | int | ||
studyIsCompleted | bool | ||
studyIsPaused | bool | ||
terraformerState | TerraformerState | ||
terraformingThunderstormDurationInTicks | int | ||
terraformingThunderstormNextStartTicks | int | ||
ticksCounter | int | ||
totalTicksCounter | int |
Method | Description | |
---|---|---|
CheckIfBuildingIsAttacked ( ) : void | ||
ClaimableBy ( Faction faction ) : bool | ||
ComputeDrawingParameters ( ) : void | ||
Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void | ||
DisplayStudyReport ( ) : void | ||
DisplayStudyReport ( string studyReportHeader ) : void | ||
Draw ( ) : void | ||
ExposeData ( ) : void | ||
FinishPowerRerouting ( ) : void | ||
FinishWeatherControllerExtraction ( ) : void | ||
GetFloatMenuOptions ( Pawn pawn ) : IEnumerable |
||
GetGizmos ( ) : IEnumerable |
||
GetInspectString ( ) : string | ||
GetPylonsPositions ( ) : void | ||
GetStateAsString ( TerraformerState state ) : string |
Gets the state as a string.
|
|
LaunchInvasion ( string eventTitle, string eventText, float raidPointsFactor, int dropsNumber, LetterType letterType ) : void | ||
LaunchInvasion ( string eventTitle, string eventText, float raidPointsFactor, int dropsNumber, LetterType letterType, IntVec3 spawnPosition ) : void | ||
PerformDeployingPylonTreatment ( ) : void | ||
PerformHarnessingPowerTreatment ( ) : void | ||
PerformIdleTreatment ( ) : void | ||
PerformLandingTreatment ( ) : void | ||
PerformStartingGeneratorTreatment ( ) : void | ||
PerformStoppingGeneratorTreatment ( ) : void | ||
PerformTreatmentAccordingToWeather ( ) : void | ||
SpawnSetup ( ) : void | ||
StartNewTerraformingThunderStorm ( ) : void | ||
Tick ( ) : void | ||
TryFireLightningStrikeOnPylon ( ) : void |
public ClaimableBy ( Faction faction ) : bool | ||
faction | Faction | |
return | bool |
public Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void | ||
mode | DestroyMode | |
return | void |
public DisplayStudyReport ( string studyReportHeader ) : void | ||
studyReportHeader | string | |
return | void |
public FinishWeatherControllerExtraction ( ) : void | ||
return | void |
public GetFloatMenuOptions ( Pawn pawn ) : IEnumerable |
||
pawn | Pawn | |
return | IEnumerable |
public GetStateAsString ( TerraformerState state ) : string | ||
state | TerraformerState | |
return | string |
public LaunchInvasion ( string eventTitle, string eventText, float raidPointsFactor, int dropsNumber, LetterType letterType ) : void | ||
eventTitle | string | |
eventText | string | |
raidPointsFactor | float | |
dropsNumber | int | |
letterType | LetterType | |
return | void |
public LaunchInvasion ( string eventTitle, string eventText, float raidPointsFactor, int dropsNumber, LetterType letterType, IntVec3 spawnPosition ) : void | ||
eventTitle | string | |
eventText | string | |
raidPointsFactor | float | |
dropsNumber | int | |
letterType | LetterType | |
spawnPosition | IntVec3 | |
return | void |
public PerformDeployingPylonTreatment ( ) : void | ||
return | void |
public PerformHarnessingPowerTreatment ( ) : void | ||
return | void |
public PerformStartingGeneratorTreatment ( ) : void | ||
return | void |
public PerformStoppingGeneratorTreatment ( ) : void | ||
return | void |
public PerformTreatmentAccordingToWeather ( ) : void | ||
return | void |
public StartNewTerraformingThunderStorm ( ) : void | ||
return | void |
public TryFireLightningStrikeOnPylon ( ) : void | ||
return | void |
public Texture2D,UnityEngine displayStudyReportIcon | ||
return |
public float generatorAngleIncrementPerTickInDegrees | ||
return | float |
public Matrix4x4,UnityEngine generatorMatrix | ||
return |
public Material,UnityEngine generatorTexture | ||
return |
public bool pylonConstructionIsInProgress | ||
return | bool |
public ReverseEngineeringState reverseEngineeringState | ||
return | ReverseEngineeringState |
public TerraformerState terraformerState | ||
return | TerraformerState |
public int terraformingThunderstormDurationInTicks | ||
return | int |
public int terraformingThunderstormNextStartTicks | ||
return | int |