C# Class LogicSpawn.GTARPG.Core.UIHandler

Inheritance: UpdateScript
Mostrar archivo Open project: logicspawn/GTARPG

Public Properties

Property Type Description
CurrentDialog DialogContainer
CurrentMenu MenuBase
SkillTreeMenu LogicSpawn.GTARPG.Core.General.TreeMenu
WeaponTreeMenu LogicSpawn.GTARPG.Core.General.TreeMenu

Private Properties

Property Type Description
BuyShopItem void
ChangeAction void
ChangeAudioVolume void
ChangeAutosaveInterval void
ChangeSafeArea void
ClearAction void
ConfirmPlayAsTrio void
ConfirmPlayAsYourCharacter void
ConfirmReturnToNormal void
CraftItem void
GetQuestTracker UIContainer
GetRandomContract void
NewGame void
OnKeyDown void
OpenOptionsMenu void
SelectDialog void
ToggleAutoSave void
ToggleAutostartRPG void
ToggleKillAnnounceSounds void
ToggleQuestTracker void
ToggleShowKillAnnounce void
ToggleShowPressY void
ToggleSkillBar void
ToggleWarning void
UpdateInventory void
UpdateSkillBarMenu void
UseInventoryItem void
UseQuestLogEntry void

Public Methods

Method Description
CloseAll ( ) : void
DialogEnd ( ) : void
IsOpen ( MenuBase menu ) : bool
OpenCharacterMenu ( ) : void
OpenCharacterMenuAlt ( ) : void
OpenCrafting ( ) : void
OpenDialog ( ) : void
OpenInventory ( ) : void
OpenQuestLog ( ) : void
OpenShop ( ) : void
OpenSkillBarMenu ( ) : void
OpenSkillsMenu ( ) : void
OpenWeaponsMenu ( ) : void
ShowMenu ( ) : void
StartDialog ( NpcObject npcObject ) : void
UIHandler ( ) : System
Update ( ) : void
UpdateCrafting ( int selected ) : void
UpdateDialog ( int selected ) : void
UpdateQuestLog ( int selected ) : void
UpdateShop ( int selected ) : void
UpdateX ( ) : void

Protected Methods

Method Description
Start ( ) : void

Private Methods

Method Description
BuyShopItem ( RPGListMenu obj ) : void
ChangeAction ( int i ) : void
ChangeAudioVolume ( double obj ) : void
ChangeAutosaveInterval ( double obj ) : void
ChangeSafeArea ( double obj ) : void
ClearAction ( int i ) : void
ConfirmPlayAsTrio ( ) : void
ConfirmPlayAsYourCharacter ( ) : void
ConfirmReturnToNormal ( ) : void
CraftItem ( RPGListMenu obj ) : void
GetQuestTracker ( ) : UIContainer
GetRandomContract ( ) : void
NewGame ( ) : void
OnKeyDown ( object sender, KeyEventArgs e ) : void
OpenOptionsMenu ( int i ) : void
SelectDialog ( RPGDialogMenu obj ) : void
ToggleAutoSave ( ) : void
ToggleAutostartRPG ( ) : void
ToggleKillAnnounceSounds ( ) : void
ToggleQuestTracker ( ) : void
ToggleShowKillAnnounce ( ) : void
ToggleShowPressY ( ) : void
ToggleSkillBar ( ) : void
ToggleWarning ( ) : void
UpdateInventory ( int selected ) : void
UpdateSkillBarMenu ( ) : void
UseInventoryItem ( RPGListMenu obj ) : void
UseQuestLogEntry ( RPGListMenu obj ) : void

Method Details

CloseAll() public method

public CloseAll ( ) : void
return void

DialogEnd() public method

public DialogEnd ( ) : void
return void

IsOpen() public method

public IsOpen ( MenuBase menu ) : bool
menu MenuBase
return bool

OpenCharacterMenu() public method

public OpenCharacterMenu ( ) : void
return void

OpenCharacterMenuAlt() public method

public OpenCharacterMenuAlt ( ) : void
return void

OpenCrafting() public method

public OpenCrafting ( ) : void
return void

OpenDialog() public method

public OpenDialog ( ) : void
return void

OpenInventory() public method

public OpenInventory ( ) : void
return void

OpenQuestLog() public method

public OpenQuestLog ( ) : void
return void

OpenShop() public method

public OpenShop ( ) : void
return void

OpenSkillBarMenu() public method

public OpenSkillBarMenu ( ) : void
return void

OpenSkillsMenu() public method

public OpenSkillsMenu ( ) : void
return void

OpenWeaponsMenu() public method

public OpenWeaponsMenu ( ) : void
return void

ShowMenu() public method

public ShowMenu ( ) : void
return void

Start() protected method

protected Start ( ) : void
return void

StartDialog() public method

public StartDialog ( NpcObject npcObject ) : void
npcObject NpcObject
return void

UIHandler() public method

public UIHandler ( ) : System
return System

Update() public method

public Update ( ) : void
return void

UpdateCrafting() public method

public UpdateCrafting ( int selected ) : void
selected int
return void

UpdateDialog() public method

public UpdateDialog ( int selected ) : void
selected int
return void

UpdateQuestLog() public method

public UpdateQuestLog ( int selected ) : void
selected int
return void

UpdateShop() public method

public UpdateShop ( int selected ) : void
selected int
return void

UpdateX() public method

public UpdateX ( ) : void
return void

Property Details

CurrentDialog public_oe property

public DialogContainer,LogicSpawn.GTARPG.Core CurrentDialog
return DialogContainer

CurrentMenu public_oe property

public MenuBase CurrentMenu
return MenuBase

SkillTreeMenu public_oe property

public TreeMenu,LogicSpawn.GTARPG.Core.General SkillTreeMenu
return LogicSpawn.GTARPG.Core.General.TreeMenu

WeaponTreeMenu public_oe property

public TreeMenu,LogicSpawn.GTARPG.Core.General WeaponTreeMenu
return LogicSpawn.GTARPG.Core.General.TreeMenu