Property | Type | Description | |
---|---|---|---|
Done | bool | ||
ID | string | ||
Name | string | ||
Parameters | object>.Dictionary | ||
Position | Vector3 | ||
ProgressPrefix | string | ||
QuestName | string | ||
Type | ConditionType |
Method | Description | |
---|---|---|
Acquire ( string progressPrefix, string itemName, int amountNeeded ) : |
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Custom ( string progressPrefix, string name, Func |
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DestroyAnyVehicle ( string progressPrefix, int amount ) : |
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DestroyVehicle ( string progressPrefix, int amount ) : |
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Kill ( string progressPrefix, int amount ) : |
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Kill ( string progressPrefix, int amount, Vector3 position ) : |
||
KillAny ( string progressPrefix, int amount ) : |
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KillAny ( string progressPrefix, int amount, Vector3 position ) : |
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Loot ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
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LootAnyPed ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
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LootAnyVehicle ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
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LootVehicles ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
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QuestCondition ( ) : System | ||
SetDone ( ) : void |
public static Acquire ( string progressPrefix, string itemName, int amountNeeded ) : |
||
progressPrefix | string | |
itemName | string | |
amountNeeded | int | |
return |
public static Custom ( string progressPrefix, string name, Func |
||
progressPrefix | string | |
name | string | |
condition | Func |
|
return |
public static DestroyAnyVehicle ( string progressPrefix, int amount ) : |
||
progressPrefix | string | |
amount | int | |
return |
public static DestroyVehicle ( string progressPrefix, int amount ) : |
||
progressPrefix | string | |
amount | int | |
return |
public static Kill ( string progressPrefix, int amount ) : |
||
progressPrefix | string | |
amount | int | |
return |
public static Kill ( string progressPrefix, int amount, Vector3 position ) : |
||
progressPrefix | string | |
amount | int | |
position | Vector3 | |
return |
public static KillAny ( string progressPrefix, int amount ) : |
||
progressPrefix | string | |
amount | int | |
return |
public static KillAny ( string progressPrefix, int amount, Vector3 position ) : |
||
progressPrefix | string | |
amount | int | |
position | Vector3 | |
return |
public static Loot ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
||
progressPrefix | string | |
itemName | string | |
propModel | string | |
dropRateOutOf100 | int | |
amountNeeded | int | |
return |
public static LootAnyPed ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
||
progressPrefix | string | |
itemName | string | |
propModel | string | |
dropRateOutOf100 | int | |
amountNeeded | int | |
return |
public static LootAnyVehicle ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
||
progressPrefix | string | |
itemName | string | |
propModel | string | |
dropRateOutOf100 | int | |
amountNeeded | int | |
return |
public static LootVehicles ( string progressPrefix, string itemName, string propModel, int dropRateOutOf100, int amountNeeded ) : |
||
progressPrefix | string | |
itemName | string | |
propModel | string | |
dropRateOutOf100 | int | |
amountNeeded | int | |
return |