Property | Type | Description | |
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CalculateDistance | double | ||
GetHand | LightBuzz.Vitruvius.FingerTracking.Hand | ||
GetHand | LightBuzz.Vitruvius.FingerTracking.Hand |
Method | Description | |
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HandsController ( ) : Microsoft.Kinect |
Creates a new instance of HandsController.
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HandsController ( CoordinateMapper coordinateMapper ) : Microsoft.Kinect |
Creates a new instance of HandsController with the specified coordinate mapper.
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HandsController ( ) : System |
Creates a new instance of HandsController.
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HandsController ( CoordinateMapper coordinateMapper ) : System |
Creates a new instance of HandsController with the specified coordinate mapper.
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Update ( |
Updates the finger-detection engine with the new data.
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Update ( ushort data, Body body ) : void |
Updates the finger-detection engine with the new data.
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getFingers ( ) : IList |
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getFingers ( ) : List |
Method for using to get list of finger right hand
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Method | Description | |
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CalculateDistance ( float handLeftX, float handLeftY, float tipLeftX, float tipLeftY, float thumbLeftX, float thumbLeftY ) : double | ||
GetHand ( ulong trackingID, HandState state, List |
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GetHand ( ulong trackingID, HandState state, List |
public HandsController ( ) : Microsoft.Kinect | ||
return | Microsoft.Kinect |
public HandsController ( CoordinateMapper coordinateMapper ) : Microsoft.Kinect | ||
coordinateMapper | CoordinateMapper | The coordinate mapper that will be used during the finger detection process. |
return | Microsoft.Kinect |
public HandsController ( CoordinateMapper coordinateMapper ) : System | ||
coordinateMapper | CoordinateMapper | The coordinate mapper that will be used during the finger detection process. |
return | System |
public Update ( |
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data | An IntPtr that describes depth values. | |
body | Body | The body to search for hands and fingers. |
return | void |
public Update ( ushort data, Body body ) : void | ||
data | ushort | An array of depth values. |
body | Body | The body to search for hands and fingers. |
return | void |