Property | Type | Description | |
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AgeCohort | bool | ||
Damage | int[] | ||
DisturbSites | void | ||
Epidemic | Edu.Wisc.Forest.Flel.Grids | ||
Epidemic | Edu.Wisc.Forest.Flel.Grids |
Method | Description | |
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Initialize ( IAgent agent ) : void |
Initialize an Epidemic - defined as an agent outbreak for an entire landscape at a single BDA timestep. One epidemic per agent per BDA timestep
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Simulate ( IAgent agent, int currentTime, int timestep, int ROS ) : |
Simulate an Epidemic - This is the controlling function that calls the subsequent function. The basic logic of an epidemic resides here.
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Method | Description | |
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AgeCohort ( AgeCohort cohort ) : bool | ||
Damage ( Landis.Landscape.ActiveSite site ) : int[] | ||
DisturbSites ( IAgent agent ) : void | ||
Epidemic ( ) : Edu.Wisc.Forest.Flel.Grids | ||
Epidemic ( IAgent agent ) : Edu.Wisc.Forest.Flel.Grids |
public static Initialize ( IAgent agent ) : void | ||
agent | IAgent | |
return | void |
public static Simulate ( IAgent agent, int currentTime, int timestep, int ROS ) : |
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agent | IAgent | |
currentTime | int | |
timestep | int | |
ROS | int | |
return |