Property | Type | Description | |
---|---|---|---|
Binormal | Vector3 | ||
BoneIndices | |||
BoneWeights | |||
DiffuseColor0 | System.Vector4 | ||
Normal | Vector3 | ||
Position | Vector3 | ||
Tangent | Vector3 | ||
TextureCoordinates0 | System.Vector2 | ||
TextureCoordinates1 | System.Vector2 |
Method | Description | |
---|---|---|
AddInfluence ( byte boneIndex, float weight ) : void | ||
Clone ( ) : |
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ComponentNames ( ) : List |
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Description ( |
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FinalizeInfluences ( ) : void | ||
GetTextureCoordinates ( int index ) : System.Vector2 | ||
Prototype ( ) : |
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Prototype ( |
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Serialize ( |
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SetTextureCoordinates ( int index, System.Vector2 uv ) : void | ||
Transform ( Matrix4 transformation ) : void | ||
Unserialize ( |
Method | Description | |
---|---|---|
ReadHalfVector2 ( |
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ReadHalfVector3 ( |
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ReadHalfVector4 ( |
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ReadHalfVector4As3 ( |
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ReadInfluences ( |
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ReadInfluences2 ( |
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ReadVector2 ( |
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ReadVector3 ( |
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ReadVector4 ( |
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WriteHalfVector2 ( |
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WriteHalfVector3 ( |
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WriteHalfVector3As4 ( |
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WriteHalfVector4 ( |
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WriteInfluences ( |
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WriteInfluences2 ( |
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WriteVector2 ( |
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WriteVector3 ( |
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WriteVector4 ( |
public AddInfluence ( byte boneIndex, float weight ) : void | ||
boneIndex | byte | |
weight | float | |
return | void |
public static Description ( |
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type | ||
return |
public GetTextureCoordinates ( int index ) : System.Vector2 | ||
index | int | |
return | System.Vector2 |
public static Prototype ( |
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type | ||
return |
protected ReadHalfVector2 ( |
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reader | ||
return | System.Vector2 |
protected ReadHalfVector3 ( |
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reader | ||
return | Vector3 |
protected ReadHalfVector4 ( |
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reader | ||
return | System.Vector4 |
protected ReadHalfVector4As3 ( |
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reader | ||
return | Vector3 |
protected ReadInfluences ( |
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reader | ||
return |
protected ReadInfluences2 ( |
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reader | ||
return |
protected ReadVector2 ( |
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reader | ||
return | System.Vector2 |
protected ReadVector3 ( |
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reader | ||
return | Vector3 |
protected ReadVector4 ( |
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reader | ||
return | System.Vector4 |
public abstract Serialize ( |
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section | ||
return | void |
public SetTextureCoordinates ( int index, System.Vector2 uv ) : void | ||
index | int | |
uv | System.Vector2 | |
return | void |
public Transform ( Matrix4 transformation ) : void | ||
transformation | Matrix4 | |
return | void |
public abstract Unserialize ( |
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reader | ||
return | void |
protected WriteHalfVector2 ( |
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section | ||
v | System.Vector2 | |
return | void |
protected WriteHalfVector3 ( |
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section | ||
v | Vector3 | |
return | void |
protected WriteHalfVector3As4 ( |
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section | ||
v | Vector3 | |
return | void |
protected WriteHalfVector4 ( |
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section | ||
v | System.Vector4 | |
return | void |
protected WriteInfluences ( |
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section | ||
v | ||
return | void |
protected WriteInfluences2 ( |
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section | ||
v | ||
return | void |
protected WriteVector2 ( |
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section | ||
v | System.Vector2 | |
return | void |
protected WriteVector3 ( |
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section | ||
v | Vector3 | |
return | void |
protected WriteVector4 ( |
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section | ||
v | System.Vector4 | |
return | void |
public Vector2,System TextureCoordinates0 | ||
return | System.Vector2 |