C# Class LKCamelot.model.CombatHandler

Mostrar archivo Open project: vans163/LKEmu

Public Methods

Method Description
AdjecentTile ( Player player, int swingloc ) : Point2D
CombatHandler ( io client, PlayerHandler handler ) : System
HandleMelee ( Player play, int swingdir ) : void
TakeDamage ( Player player, Monster mob, int take ) : void
TakeDamage ( Player player, Player player2, int take ) : void

Method Details

AdjecentTile() public method

public AdjecentTile ( Player player, int swingloc ) : Point2D
player Player
swingloc int
return Point2D

CombatHandler() public method

public CombatHandler ( io client, PlayerHandler handler ) : System
client io
handler PlayerHandler
return System

HandleMelee() public method

public HandleMelee ( Player play, int swingdir ) : void
play Player
swingdir int
return void

TakeDamage() public method

public TakeDamage ( Player player, Monster mob, int take ) : void
player Player
mob LKCamelot.script.monster.Monster
take int
return void

TakeDamage() public method

public TakeDamage ( Player player, Player player2, int take ) : void
player Player
player2 Player
take int
return void