Property | Type | Description | |
---|---|---|---|
Alive | bool | ||
AltColours | bool | ||
Cash | uint | ||
Class | PlayerClass | ||
Content | int[] | ||
ExplosiveList | List |
||
Handle | string | ||
Heading | Vector3 | ||
Health | uint | ||
HealthMax | uint | ||
ID | uint | ||
IP | string | ||
Kicked | bool | ||
NetConn | |||
Ore | uint | ||
OreMax | uint | ||
Ping | float | ||
QueueAnimationBreak | bool | ||
Score | uint | ||
SpriteModel | |||
TimeIdle | float | ||
Weight | uint | ||
WeightMax | uint | ||
admin | short | ||
blueTeam | Color | ||
compression | bool | ||
deltaPosition | Vector3 | ||
lastPosition | Vector3 | ||
playerToolCooldown | System.DateTime | ||
rCount | uint | ||
rSpeedCount | double | ||
rTime | System.DateTime | ||
rUpdateCount | uint | ||
redTeam | Color | ||
respawnTimer | System.DateTime |
Method | Description | |
---|---|---|
GetToolCooldown ( PlayerTools tool ) : float | ||
GetUniqueId ( ) : uint | ||
Player ( |
||
StepInterpolation ( double gameTime ) : void | ||
UpdatePosition ( Vector3 position, double gameTime ) : void |
Method | Description | |
---|---|---|
UpdateSpriteTexture ( ) : void |
public GetToolCooldown ( PlayerTools tool ) : float | ||
tool | PlayerTools | |
return | float |
public Player ( |
||
netConn | ||
gameInstance | Microsoft.Xna.Framework.Game | |
return | System |
public StepInterpolation ( double gameTime ) : void | ||
gameTime | double | |
return | void |
public UpdatePosition ( Vector3 position, double gameTime ) : void | ||
position | Vector3 | |
gameTime | double | |
return | void |
public NetConnection,Lidgren.Network NetConn | ||
return |
public DateTime,System playerToolCooldown | ||
return | System.DateTime |